What's up with the restroom issue on RCT2?
Someone told me a long time ago, that lining up like 4 restrooms in a row will help with guests needing to use them. Or is it better to add a restroom every X amount of distance from each other?
I've never really had more than two in close proximity to each other, so I really don't know the "answer" to it. I suspect it has quite a bit to do with how your paths are laid out.
Just make sure to put one over near Superman and Batwing. I've noticed a lot of peeps complaining in that area.Last edited by Vater, Wednesday, November 23, 2011 3:56 AM
^Takes me back to that super hot sweltering 90 minutes I spent at Six Flags America, the one time I was there.
I do remember a fiasco of sorts in that area, trying to get a drink of water.
I have a park with 4,280 peeps in it, and 45 restrooms. Guests are still complaining they can't find the restrooms!? What's up with that? And all my paths are single wide - per Gonch, that seems to work well.
I think the restrooms and the first aid stands are a joke. No matter how many you put in, or how well you place them, the guests still complain about being sick, or not able to find the restrooms, even if they are standing right in front of them. They still don't use them.
Like I mentioned in another post. I notice that some guests become angry and want to go home just seconds after walking in the door, or come into the park and are instantly tired or sick.
One thing I do if guests start complaining a lot, is I first put no entry signs on the paths at the entrance to the park. Then I close everything but the food booths and shops. They eventually start piling up at the park exit. As soon as a huge mob has formed, I remove the no entry signs and all the angry guests leave. I then re-open everything and after a while my park rating soars. I also make a killing when people start to return to the park.
Another thing that I have heard other people do, and I have also done it, is drown angry guests. Also, if I notice people cramming into one area, I put the game on pause, and pick them up with a the grab tool and move them to an empty area of the park, and and un-pause the game. Helps.
Also when I close attractions with the no entry signs at the park entrance, I may leave a few of the guests favorite rides open. That way the park rating doesn't drop as fast, and guest are likely to stay happier.Last edited by Timber-Rider, Friday, July 20, 2012 1:10 AM
I didn't do it! I swear!!
I seem to remember all of the RCT games having patches available somewhere along the line. I wonder if any of the RCT2 patches dealt with broken peep logic or anything like that?
Might be worth looking into for you guys who dug out old copies of the game and simply reinstalled off of the disc.
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