Multi-Dimensional Coasters

just wondering if anyones been able to create a good one. ive been working on one but i just cant seem to get the thing right. eithier my intensity is to high or the nausea is. it varies depending on how i mod the design. any tips?
Always land the riders on their backs

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I built a good the first time I built one. As a matter of fact, I kept on building different kinds of coasters until I got a good one, and that was the MD Coaster. I didn't do much to it, just wanted to keep it simple. So I put it to like 75 ft or something, and then had a verticle drop down, with enough steep slope and not-so-steep slope to keep the G's good. Then I put in top hat where it ends up going under ground, comes back up to ground and a little more, and then a double coaster, then I helixed into the brakes. The intensity was only 8 something.

-If you would like to see this coaster, wait until "Simpsons Land" is put into the Games Beta, and then look for "Mr. Burns' Nuclear Meltdown"

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Magnum is Red,
Millenium Force is Blue.
I love Wicked Twister
And Raptor too.

Why is it a multi-demsional coaster and not a 4-D is it because its copy righted by arrow or what.
Proably, alot of coasters in RCT2 are like that. But it still easy to understand what type they are.Back to the 4d I really havent had much trouble with making them. The only things thats kina hard for me is the seat rotation.
The best one I built was one and I counted that inverted 47 times. It flipped all the way up the 190 ft. lift. It had a nausea of 7 something it was really funny watching the guests flip all the way up the excitement was 7 something too.
Put it in the track files in the Games Beta.

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I am a boy.

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