DMB17 said:
"Personally, I think Morgan's hyper/giga coasters in general are pretty dull and have bad layouts, except for Phantoms Revenge, whose layout can partially be contributed to Arrow and space concerns. For example, most Morgan's have first ok first drops, which are hinderd my the train design, followed by a couple oversized hills which are taken to slowly."
I have to defend Morgan here, since they did create my favorite coaster. Their first drops are more than okay--they're great. I'll agree, they cannot compete with the drop on Millennium Force, but how can a 200 foot plummet just be "okay"? I must have missed something, or I must ride coasters looking to have a good time *GASP*.
Not very much of PR's layout can be contributed to Arrow. Actually, the station, and the first hill and a half are about it.
That "oversized" hill you refer to provides Mamba's greatest moment. The second drop, from the back, gives you a light upward push, and then you float all the way down 180+ feet. Nothing to criticize there.
I just find it odd that people make statements bashing SD2K when most haven't ridden it, referring to it as "dull." And I get tired of "layout bashing" that occurs to coasters with simple designs or coasters designed for speed (MF). Just because a coaster doesn't drop you 20,000 feet, have thirteen helices, or cross over itself 147 times does not make it a bad layout. Simple can be fun, too, period.
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According to the "official" count, next year's new coaster lineup will feature 17 Arrow 4-Ds, 21 TA2Ks, 34 B&M floorless's, 17 Intamin Gigas, 12 beemer flyers, and 247 CCIs. And oh yeah, CP will receive one of all of these.