Morgan Trains

Why are the trains on Steel Dragon (or any Morgan for that matter) so HUGE? Your head barely sticks out of the train. Compare the Morgans to an Intiman hyper / giga, or a B&M hyper with the speed trains.

On the Making a Coaster show on Discover Channel, they made a comment about the Morgan trains being designed to keep the wind off the riders. Is this something the other designers don’t worry about? It seems that the Morgan trains, being so large, take something away from the ride.

Just wondering…
Kip
I made the same comment to my wife last night as we were watching the show. From watching the show, SD2000 seems like a more "lumbering" ride with less sudden changes in direction - wide, sweeping turns and larger hills. The layout looks somewhat "Magnumesque". From the POV of the rider, the trains seem too sheltered and protective. I personally would want to feel the 95 MPH wind in my face. Contrast these cars with the Intamin design - they really make the rider feel vulnerable, and expose the rider to the wind.

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First we Rock - Then we Roll!
janfrederick's avatar
I noticed Dave's cheek fluttering as the train went down. I think you "can" feel the speed.

I think the train size has everything to do with sturdiness and stability at those thrilling speeds. Perhaps the sweeping turns are also to save on stress.

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Yeeee Haaawwww!
SD2K IS "Magnumesque”… it was designed by the same guy (his name escapes me) and a lot of his rides (Steel Force, Mamba) are quite similar.

The Steel Dragon cars definitely blocked the wind – you could clearly hear what Morgan and the designer were saying, while all you could hear on MF was the wind distorting the mic…
The trains that Morgan built are garbage, you are so enclosed it is like you are inside the ride rather than riding the ride. I want to feel the ride like the Millenium Force, not sit behind hit hiding behind some cheap fiberglass.
You can't judge Morgan trains by just one coaster. While I agree the SD2K trains look plain silly, the Phantom's Revenge trains are the complete opposite. They're not Intamin trains, sure, but they are open, roomy, and best of all, comfortable.

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Matt Lynch
Co-Webmaster, Kennywood Boulevard
http://kennywood.coasterbuzz.com
Steve Okamoto.

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A New World. A New Technology. One Last Hope for Salvation. Neon Genesis Evangelion
Just Coasting, are you really an enthusiast? All you do is complain and call everything garbage.

Now, onto the trains. I don't think they should be compared to Intamin hyper/giga trains at all. Thats like comparing Arrow suspended trains to B&M inverted trains. They both do the same thing, go around the track, but the ride is extremely different. I'm sure if Morgan wanted the rides to feel open, they would have spent more time on designing the trains. Look at PR, the trains are open, and they are Arrow/Morgan. I think it all depends on what the designer and park are trying to accomplish. And I doubt the trains will make you feel inside and not feel the wind, as janfredrick said, you could see Dave's cheeks flutter going down the hills of SD2K.

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7 Days left.
janfrederick's avatar
Ooops. Where'd "Dave" come from. Steve! ;)



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Yeeee Haaawwww!
This might be a dumb comment, but could the "huge" trains be dealing with more aerodynamics and more weight trying to get the coaster go faster... to me (like my signature reads) 6.5 feet shouldn't increase the speed much more (2 mph) when you are only at a 69 degree angle...

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8 feet higher and a 6.5 feet longer drop, could never contest with a 80 degree, non-braking giga-coaster... Sorry, Steel Dragon 2000 *** This post was edited by mforcealldaway on 7/17/2001. ***
B&M coaster trains are the best out there.

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Don't Fight It: Ride It! Raging Bull
Personally, I think Morgan's hyper/giga coasters in general are pretty dull and have bad layouts, except for Phantoms Revenge, whose layout can partially be contributed to Arrow and space concerns. For example, most Morgan's have first ok first drops, which are hinderd my the train design, followed by a couple oversized hills which are taken to slowly. But personally i think the worst part of Morgan's coasters are the turnarounds. They are so giant, to the point where the train is crawling through spots,they don't produce intense lateral G's as well, and don't provide any surprises. However I do credit Morgan for their bunny hops. They definitally produce great airtime. Hopefully with Morgan being purchased by CHANCE, their rides will add intensy, since Chance flat rides are intense. And the trains definitally need to go.

kip099 said:
"SD2K IS "Magnumesque”… it was designed by the same guy (his name escapes me) and a lot of his rides (Steel Force, Mamba) are quite similar.
"




SD2K was designed by Steve Akawhatever
Magnum was designed by Ron Toomer...different people
I think Wild Thing's trains are gigantic. I'm 6-4 and I can barely see over them. IIn the front seat most people can see, though. The trains also give you absolutely nothing to hold onto, which makes new riders freaked out. I have a smaller friend who I forced onto the ride and he hid under the seat the whole time!

DMB17 said:
"Personally, I think Morgan's hyper/giga coasters in general are pretty dull and have bad layouts, except for Phantoms Revenge, whose layout can partially be contributed to Arrow and space concerns. For example, most Morgan's have first ok first drops, which are hinderd my the train design, followed by a couple oversized hills which are taken to slowly."


I have to defend Morgan here, since they did create my favorite coaster. Their first drops are more than okay--they're great. I'll agree, they cannot compete with the drop on Millennium Force, but how can a 200 foot plummet just be "okay"? I must have missed something, or I must ride coasters looking to have a good time *GASP*.

Not very much of PR's layout can be contributed to Arrow. Actually, the station, and the first hill and a half are about it.

That "oversized" hill you refer to provides Mamba's greatest moment. The second drop, from the back, gives you a light upward push, and then you float all the way down 180+ feet. Nothing to criticize there.

I just find it odd that people make statements bashing SD2K when most haven't ridden it, referring to it as "dull." And I get tired of "layout bashing" that occurs to coasters with simple designs or coasters designed for speed (MF). Just because a coaster doesn't drop you 20,000 feet, have thirteen helices, or cross over itself 147 times does not make it a bad layout. Simple can be fun, too, period.
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According to the "official" count, next year's new coaster lineup will feature 17 Arrow 4-Ds, 21 TA2Ks, 34 B&M floorless's, 17 Intamin Gigas, 12 beemer flyers, and 247 CCIs. And oh yeah, CP will receive one of all of these.
Actually, the Phantom's Revenge station can be credited to Intamin/Schwarzkopf, as it was salvaged from the Laser Loop....... :)

--Dave Althoff, Jr.
The train designer credited the need for larger heat dissapating wheels for the larger train.
Never had the problem on a Morgan. And before you say the turnarounds are bad on a Morgan, have you ever ridden the Mamba? That is a INTENSE turnaround.

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Hold on Tight, Because the Mamba is about to Stirke!
The Phantom's Revenge station was not salvaged from the Laser Loop.

It's in a totally different location, and it even looks different IIRC. The lift hill does cover the same area where the Laser Loop was. There are even still footers from the Laser Loop there.

Lynch said:
"the Phantom's Revenge trains are the complete opposite. They're not Intamin trains, sure, but they are open, roomy, and best of all, comfortable."


Comfortable? Yes! Roomy? YES! Open...ummm NO! There is still quite a feeling of enclosure in the PR trains, especially when compared to Intamin & B&M. In fact, they are a lot like the Arrow looper trains...

...Because essentially, that's what they are! So even if you wanted to say that PR's trains are a good example of the new Morgan style, as least half of that has to go to Arrow.
jeremy
--Phantom's Revenge: It's amazing how good a bastardized coaster could be.

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