Thanks,
DMC
The money issues you're experiencing could be from a variety of things. Poor coaster design, not enough variety of rides, not enough food stands, bathrooms, drink stands, guests getting lost, trying to build too much too fast, lack of any landscaping/theming, etc. A comination or even one of these things can send your budget plummeting.
If you want some good advice, you'll have to be more specific as to the dynamics of the park.
Thanks,
DMC
As far as the coasters I would start with the pre-made ones first. Don't get too ambitious too soon or you will lose money VERY fast. Your park has to build up a reputation first.
You have to remember that a majority of your customers are not enthusiasts after all. ;-)
OR, if the money issues are a problem you can just play the park where you don't have to worry about it, and just build the most insane coasters till your little heart's content. :-) If your customer's don't like it you can just tear it down and build something else, or just drop em in the lake and watch them drown. Or, if they get really *****y you can just build your drop tower VERY low and UP the launch to were it blasts up into the sky and crashes into the crowd....lol.
I would only do that in your "no financial restrictions" park though. ;-)
-Tina
*** Edited 12/29/2003 8:00:46 PM UTC by coasterqueenTRN***
I was telling a friend that the makers of the game should create a group of "enthusiasts", then you can hold events, have ERT, and listen to even more whiney complaints!! lol.
I understand that there are a few people in the game that are named after "real" people but they don't really do anything. I guess I will see for myself. :-)
-Tina
*** Edited 12/30/2003 2:01:08 PM UTC by coasterqueenTRN***
I just started Extreme Heights today, and it's doing very well. Thanks for the advice, all of you.
The general guideline I go by is charging $1 for each Excitement point, so a carousel is $1, and a coaster with an E of 7 is $7. I usually charge a bit more for thrill rides. When you first open a coaster, you can charge $10+ per ride, and people will pay anyway. Just make sure you keep an eye on your rides to see when they get "old." Then you have to lower the prices to keep the people coming.
Two other things to mention that both involve checking out a sample of the peeps in your park to see how much money they have on them. If a lot of the people in your park are broke or close to it, you could benefit from putting cash (ATM) machines around the park, especially near the exit.
The other problem is when you have to charge admission to the park, but rides are free. Check several peeps walking up to the gate to see how much money they carry. In some scenarios, they can have only $30 or $40, and if you charge more than that, they will just walk away. For a scenario like Gravity Gardens, it can actually be profitable to shut your park down every year, herd the people out, and then reopen so they will all have to pay to get in again. Without doing this, I find the "flat admission fee" scenarios to be much more difficult than the "per ride fee" ones.
I hope some of this helps, and that once you get the hang of things, you try some of the money scenarios, because there are some fun ones :)
You must be logged in to post