The Green Team experice will be similar to the Orange Team experice, only with no spinning they have increased the movement of the capsuels when they tilt, pitch, and roll. From what I hear it's not shabby at all and really well done. Orange Team will remain the same.
From what I hear the ride will adjust depending on demand, so if there are very few who want to ride Green, more Orange centerfuges will be made available, and vice versa.
I'll miss the single rider line, though.
I recently visited Disneyland Paris and was shocked to see that they can screw up a concept as simple as FastPass. At their latest attraction, Buzz Lightyear, the FastPass ticket issue queue stretched out and blocked the main path between the castle and Discoveryland. For Space Mountain, it took a 15 minute queue to get FastPass tickets, and another 30 minutes in the FastPass Return queue (with no queue ropes and rampant line-jumping). After witnessing that fiasco, I have a lot more respect for the crews in Florida. WDW, keep doing that thing you do!
It's amusing watching non-Disney parks try to do crowd. Cedar Point is especially amusing before the Summer Sucktacular (or whatever the heck it's called now). One guy with a blinking flashlight waving in three different directions between Dragon's Lair and the CP&LE RR station is not adequate crowd control.
Michael Darling said:
Who was it that was arguing that updating an attraction was a monumental process?
That's exactly what I was thinking! *** Edited 5/19/2006 12:28:11 AM UTC by Peabody***
The intensity of the spinning has not been dropped, instead it has been eliminated. If the intensity of the spinning was decreased, the film would need to change. The G forces are created during acceleration, and by slowing down the centerfuge you'd have a shorter launch, thus meaning you'd have to edit the movie.
Sorry about the headache earlier, I didn't mean that this plan would take long, instead that any change in the intensity of a spinning version of the ride would take a long time.
and by slowing down the centerfuge you'd have a shorter launch,
No, you'd have a less intense launch. There was a video taken "through the cracks" of a centrifuge in motion posted on wdwmagic. That thing gets up to full rotational speed in a hurry, and after that it's fairly constant. (I'm a little surprised that no one mentions a sense of yaw during the very beginning of lanuch; it gets up to speed *that* fast!)
ETA: you can time the rotational velocity pretty accurately because the cabins helpfully have little green lights on them. Just like the chalk mark on a timing belt!
Even if the centrifuge were accelerating in the rotational plane during the entire launch, you can have a less intense launch with the same duration by slowing down the rotational acceleration so you hit the maximum (slower) speed at the same time in the new configuration as you would have hit the faster speed in the old configuration.
This assumes a fairly well-controlled motor, but from what I can tell, this thing can start and stop on a dime---small changes to the first derivative aren't a big deal. *** Edited 5/19/2006 1:40:01 AM UTC by Brian Noble***
Edit: Looks like Brian Noble beat me to it with a better explaination! *** Edited 5/19/2006 1:42:02 AM UTC by Peabody***
The Mole said:
The G forces are created during acceleration
No, they're not. They're created when the centerfuge is rotating. A constant rotation yields a constant force (since you're always accelerating inward).
and by slowing down the centerfuge you'd have a shorter launch, thus meaning you'd have to edit the movie.
Sorry about the headache earlier, I didn't mean that this plan would take long, instead that any change in the intensity of a spinning version of the ride would take a long time.
As for the yawsense (new word!) I never felt it in any of my 11 "spins" on the ride. I honestly couldn't tell the difference between the 'fuge spinning up to 1G or being flat on my back, such as at the begining of the film when the shuttle reclines into the launch position.
Mole- I think the misunderstanding is coming from you confusing your linear motion physics stuff with your rotational motion physics stuff. We've got plenty of geeks around here who'd love to give you an amusment ride physics tutoring session! :)
John, you should be able to tell the difference between the 1G spin and lying on your back because when you spin you still have the 1G of normal gravity point downwards. Thus, you'd actually have a force magnitude of about 1.414 G pointed towards your butt. ;)
But I'm just being picky.
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
*** Edited 5/19/2006 6:15:10 PM UTC by Michael Darling***
http://www.emailthis.clickability.com/et/emailThis?clickMap=viewThis&etMailToID=745418180
(You have to watch a commercial first)
Michael Darling said:
Why am I just now seeing Brian's engineering-speak post? It's a damn good one.As for the yawsense (new word!) I never felt it in any of my 11 "spins" on the ride.
Same as flying a plane. There are two force vectors applied to the body, and the bodies "sensors".
Oh, and "ADD IN" the human brains reaction to "visual stimulation"; even WITHOUT force vectors applied to the spectator.
Why did Circle Vision "require" watching in-between close hand rails???
I'll put my wagering dollars that the Imagineers did NOT have the current data to represent how "wimpy" today's guest really is.
That could be the same reason why the sit-to-lie for launch confused me, too. Though, the more I think about it, the more logical it is for the 'fuge to be spinning up then rather than going sit-to-lie because if it was going sit-to-lie then once the 'fuge spins up for launch there would have to be a lie-to-sit during the launch and that just screams of having to be over Imagineered to pull off so seamlessly.
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