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Intelligence is a God given gift: Know how to use it.
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"I took the highway to the danger zone"
NorCal Kid1 -
Actually, the brake run on Xcelerator does not have the snap-down steel brake fins until the flat section right before the turn into the station, but that is rarely used, only for placing one of the trains onto the transfer. The inclined brake run slows the train down to a slow speed and the train is heavy enough to "slide" off the incline.
The web site that bigkirby provided explains that magnetic brakes can stop a ride, they just can't hold the train/vehicle in place. Understand that I know very little about magnets, so this is just speculation, but here's my next question: Let's say that at the end of Millennium Force's magnetic brake run, Magnetarcorp and Cedar Point installed one more set of brakes. These brakes would have the opposite polarity of th fins on the train, so they would be attracted to each other. This would hold the train in place, similar to putting two refrigerator magnets together. The brake would then be released by moving it to the side, and the train would move forward. Is this possible?
EDIT: I just noticed this, but why/how was the topic name of this thread changed?
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Intelligence is a God given gift: Know how to use it.
*** This post was edited by CoasterKrazy on 1/11/2003. ***
Heres how Knotts works, start to finish. The ride op says dispatch, you roll backwards when the Pre Staged row of lights turn on, stop when it says staged, then the count down, then the launch. As you pass each section of lowered copper fins, they raise in case of a misfire/rollback so the train will not crash into the other one. You hit the standard intamin flat track, and permanently raised copper fins are stuck out. Then you hit the box track, which has more lowerable copper fins, but they are up as you hit them, but lower as you pass them, and then raise for the next launch. So Kraxelridah, get your stuff straightened out. Then the box track flattens out, but the copper fins lower usually before you hit them, as to not go 3 MPH, but rather about 8mph. If they want to stop the train on the transfer track, all the copper fins would stay up, and the train would get stopped by friction tires on the transfer track. Then you get to the turnaround, which is all friction tires, used to propel you and stop you. http://www.twistedrails.com/kbf/apr25-06.shtml
On S:RoS @ SFA, they completely stop the train every time. If they didnt, you would drift right into the next train.
Also, the trains dont necessairly stop the train completely all the time, simply because it can move onto the next block.
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#1-MF #2-Apollo's Chariot #3-S:RoS
Coasters Ridden: 42
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SFNE Central- Online Six Flags New England Resource
Devoted Intamin Lover for Life!
CoasterKrazy said:
"Let's say that at the end of Millennium Force's magnetic brake run, Magnetarcorp and Cedar Point installed one more set of brakes. These brakes would have the opposite polarity of th fins on the train, so they would be attracted to each other. This would hold the train in place, similar to putting two refrigerator magnets together.
I don't think polarity matters at all here.
The magentic brakes used on coasters are eddy current brakes. That means that as the train goes past the fins of the brake, permanent magnets attached to the train create eddy currents (circular flows of electrons) inside the fins. These result in magnetic fields that in turn hold back the train.
An physical experiment setup can be seen on this page:
http://demoroom.physics.ncsu.edu/html/demos/192.html
Image the fins to be the rotating disc and the permanent magnet to be located in the train.
If the disc doesn't turn, not eddy current gets induced, so no braking occurs: That's why train gets never stopped completely.
Magnetic brakes cannot completely stop a ride, though they can come very close. The Magnetar brakes have an auxiliary mechanical component to provide the final stopping and holding.
Superman had it pretty much right. As the conductive fins pass through the fixed magnets the varying magnetic fields from the fixed magnets induce electrical currents in the fins which in turn create a magnetic field associated with the current that reacts with the field from the fixed magnets. If the train is not in motion, there is no induced current therefore no magnetic field, therefore no braking. The force is the greatest when the ride is moving the fastest, as it slows the force becomes less and less until it reaches zero at stop. This isn't the ideal way to slow a train, so the spacing and strength of the magnets and the gap between the magnets are adjusted to further regulate the breaking. This results in the breaking curves that you see at Magnetar's web site. Braking starts a little slowly then increases as riders adjust. It is held constant by the design of the brakes until the speed becomes very low at which point the magnetic brakes are no longer very effective.
coasterdude04 said:
On S:RoS @ SFA, they completely stop the train every time. If they didnt, you would drift right into the next train.
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#1-MF #2-Apollo's Chariot #3-S:RoSCoasters Ridden: 42
Actually, on S:ROS when you hit the breakes, if you look closeley after you "stop", you can actually see the train moving VERY slowly forward. Slow enough to only notice it if you are on the train and looking down at the brake callipars on the side.
But the basic Physics as outlined here goes back to the elementary concept: When you move a conductor through a magnetic field, you induce an electrical current in the conductor. When an electrical current moves through a conductor, it generates a magnetic field. The key, though, is motion. If there is no relative motion between the conductor and the magnetic field, there is no induced field. So when the coaster train stops, the braking force drops to zero.
I think we just went through this discussion in another thread talking about linear motors!
--Dave Althoff, Jr.
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Intelligence is a God given gift: Know how to use it.
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SFNE Central- Online Six Flags New England Resource
Devoted Intamin Lover for Life!
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Be polite and ignore the idiots. - rollergator
You must be this dumb to ride Viper. -SFGAdv.
I remember sttd to my friend "it sure is taking a long time to load", and if anyone's ridden this version of S:ROS they know that the que is right next to the brakes, so close you can talk to the people on the train.
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Someone Who Hopes Their Homepark wakes up and smells the coffee!
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