I was just remembering when Corkscrew Follies was coming out. I looked on the internet every day for new pics of the Flying Coaster, Exotic Tenticals Stall, etc. This really got me excited for the game. I was wondering when we will start to see Looney Landscapes pics?
According to loopylandscapes.com, even though it is not an official website, says around Aug. 15. Hope it's that soon! It is supposedly going to be released on or near Sept. 20.
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Cayl's Cedar Point Page
http://www.geocities.com/redwdogg39 MF Pictures and More!!!
I just hope it has more than just more coasters and landscaping stuff. RCT is only lacking a variety of flat rides and shops. What is a park without shows? A few more entertainers would be cool to. Where are the clowns?
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Parks hit for 2000!
PKD,BGW,Knoebels,DP,HP,PKI,HW,SFKK,SFA,SFNE,LC,GE,QP, Camden, SFO,CP,WL,IW,KW
I think it would be cool if there were ride ops in each of the four corners of the station, and before the train leaves the station, they give a thumbs up, and then the light turns from red to green to leave. They could even come by and check the restrainsts of riders.
That would be sweet!! :)
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:)
Everyone wants different kinds of coasters but what kinds? I say inverted.
well that would be cool if they had ride ops and people chenking the restraints but how much you can put inside of an expansoin pack is limited. Even how much you can put into the game itself is limited. Do you know how much memory that would take? (Good Idea though.)
I wish the station didn't have to accommodate all the trains. Why not have a brake run before the station?
Loony Landscapes will (supposedly) also have weather conditions such as snow, rain, wind, etc. And you will have to shut down rides accordingly.
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"I don't want to be turned into a fax machine!"
~FRANC~
I just want the hyper, giga dillema to be fixed. I also don't like how when you are trying to make something big, the game says too high. I would like no limit to how big the atmosphere is.
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DOWN WITH TRIM BRAKES!
There are only two things that I would really like to see happen with the game (I dont know if these were in CF because I never played it) but
1. Let the regular brakes (trims) continue to work when there is a station breaks failure
I feel like such a idiot putting final break runs on my coasters when they dont prevent the "station breaks failure" crashes.
2. For them to put height markers that actually make sense, because to the best of my knowledge the markers NEITHER metric NOR english
If your station brakes fail then you probably do not have enough brakes on the finale break run. Don't forget to adjust the speed of each set of brakes either.
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"I don't want to be turned into a fax machine!"
~FRANC~
*** This post was edited by Magnum is sinking! on 8/11/2000. ***
No you are weong. I have the same problem too!!!! This is what I do. I always used to put a huge brake run before the station so the trains wouldn't crash. But when there was a failure the trains would just fly through the brake run. So then I had the huge brake run and I left one blank piece of track right after the brake run before the station. It still didn't work!!! You also can't close down the coaster when there is a station brakes failure!!!!! But when it is operating you can. So the only way to prevent crashes is to slow your train down without brakes way before or just make a mid course brakes. The only thing I don't like about that is that it isn't like a real coaster!!!!
Onemore thing: I want sounds when the trains go through brakes!!!!!!
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DOWN WITH TRIM BRAKES!
Also, try not have a drop into the brake run. Make it go up into the brake run. I have honestly never had a problem with the brakes sense I started adding enough brakes.
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"I don't want to be turned into a fax machine!"
~FRANC~
I have prevented some crashes, First, i assign(sp?) a mechanic to each ride, then i set the inspection time for 10min i only have few crashes,
but sometimes its too late for the mechanic to fix the failure, cuz theres a train too close to the end of the ride.
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:)
A staging area would be cool. That way you could run one train then when lines got too long. They could simply add another train then peeps wouldn't have to get out of line then. A building at the exit would be cool for the onride photo too.
At Roller Dynamics they claim to know whats going to be on the new add on.
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Parks hit for 2000!
PKD,BGW,DP,HP,PKI,HW,SFKK,SFA,SFNE,LC,GE,QP,Camden,Lakemont,Knoebels, SFO,CP,
Well what i do for station brakes failures is i set the minimum waiting time and maximum waiting time to 30 seconds.
Even with chaning the waiting times, if a train is in the station when the brakes fail, it won't leave, causing a collision. I've had some problems with this, too.
As for the new expansion pack, I'd like to see games and more flat rides. How many people have ever been to an amusement park where there wasn't a single person trying to get every living thing walking by to spend $4 to throw a softball into a peach basket, or other games, etc.? I think games are a big part of a park. RCT rides are all based on actual rides, so why not add some games, so we can take more of the peeps money?
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UCSigep
Rides to the top of the World: 8
I think we will see new coasters. Like a Flying coaster like Stelth. Probibly a loop for a wooden coaster to. They need more shows those are fun. I wonder if you put a sign somewere if it means anything. The only thing that means anything is no entry. Also I think coverd/ themed quelines would be cool!
Flying coasters and loops for wooden coasters are already in Corkscrew Follies (the first expansion pack).
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Parks for 2000: SFEG,IOA,MGM,WDW,PGA,SFMW,SCBB,Lakeside.