Lion, No Limits Coaster

Monday, June 10, 2013 8:42 PM

http://www.youtube.com/watch?v=UIw0La9XURk&feature=youtu.be

This is Lion, King of the Thrill. It uses similar launching and braking systems to intamin lsm launching rides like Maverick and Cheetah Hunt. The thing is that this one launches 0-106 and has a top hat. My goal was to combined an airtime filled intamin hyper, an intamin strata, and an intamin lsm. It has mostly non-custom supports, but the top hat and helix are custom. This ride has air time galore!

The official style of this ride is an Intamin LSM Strata-Hyper.

Stats:

Speed: 106 MPH

Length: 5,684 Feet

Height: 375 Feet

Drop: 350 Feet

Last edited by Tyler Boes, Monday, June 10, 2013 8:49 PM
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Monday, June 10, 2013 9:03 PM
Raven-Phile's avatar

I'd be "lion" if I said I found that interesting. I don't think I would like that ride IRL.


R.I.P LeRoi Moore 9/7/61 - 8/19/2008
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Monday, June 10, 2013 9:19 PM

Why not?

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Tuesday, June 11, 2013 1:15 AM
bjames's avatar

Kingda Ka mixed with a hyper coaster. It's more interesting than any of Intamin's hydraulic launch coasters. Since you were making something crazy you should have thrown in some barrel rolls à la Storm Runner.

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Tuesday, June 11, 2013 6:56 AM
Bakeman31092's avatar

I do have to give props you "King of the Thrill." That's nice.

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Tuesday, June 11, 2013 9:32 AM
Raven-Phile's avatar

Tyler Boes said:

Why not?

I'm not really sure, but I think it's too one-dimensional. I think you need to throw some varying heights of hills in there to break up the speed a little bit and vary the pacing.

Also, I'm a sucker for changes in direction, so out and back generally seems a bit boring, unless it's El Toro or Voyage since they do some twisting, too.


R.I.P LeRoi Moore 9/7/61 - 8/19/2008
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Tuesday, June 11, 2013 11:24 AM

I got you. Everyone has their preferences. This one I was thinking of Lost Kause's suggestion for more air time hills and less straight speed. I also wanted to build a strata coaster like Xcelerator at Knott's. I then combined the two ideas. The most work with this coaster wasn't the layout, but the supports on the strata tower.

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Tuesday, June 11, 2013 2:51 PM
LostKause's avatar

What you might not know, Tyler, is that a lot of coaster enthusiasts dislike it when a drop doesn't go all the way to the ground, with the exception of a double up or double down. Perhaps when your drop doesn't go all the way to the ground, you could give it a reason by dragging the terrain to the bottom of the drop?

Your coaster creations are really good. That is the only constructive criticism that I can give you.

Edited to add the letter "R" to the word "your."

Last edited by LostKause, Tuesday, June 11, 2013 7:05 PM
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Tuesday, June 11, 2013 3:18 PM

I love constructive critism. It's what drives the improvements I make from ride to the ride. What I hate is when people give a dislike on my youtube video without giving any advice. That ticks me off. I like it when people like you give me advice to improve.

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Tuesday, June 11, 2013 8:25 PM
HeyIsntThatRob?'s avatar

To me it was like the first part of the ride you got right, then the second part should have switched to Arrow Hyper track :).

You are improving on your designs. Keep it up! You need to start looking at the heartlining of your rides because they are unrealistic. You can add the heartline to the views from the view menu and check the option "Show Heartline." You will have to do that for each view (left, right, front, back, etc.) I have one design that I'm pretty proud of (a B&M hyper) that I should upload one of these days. I'm hoping that NL2 will revitalize this section of the site, but that'll be sometime around Octobruary of after Flying Turns opens with Voyage's Timberliners.

~Rob

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