Led Zeppelin - The Ride Simulation

Sunday, November 18, 2007 8:53 PM
UPDATE (DIRECT LINK):

http://www.hardrockpark.com/_content/LedZepplinRide.html

Sorry if this has been posted, but I found a simulation for Led Zeppelin - The Ride.

Because it's in FlashPlayer, it's hard to directly link to it. But here are the instructions.

Go to the website http://www.hardrockpark.com

Click on the interactive map link. (this took some seconds to fully load).

Click on "Rock and Roll Heaven" Section.

Click on the Ride, and then Click "more info."

The simulation will be in the center right part of the screen.

Again, sorry if this is old news. If so, feel free to delete this post. *** Edited 11/19/2007 2:00:06 AM UTC by ArmsUp***

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Sunday, November 18, 2007 10:00 PM
I like the music themed ride but I can't get white satin to come up.
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Sunday, November 18, 2007 10:14 PM
That's some really bad NL work...
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Sunday, November 18, 2007 11:35 PM
It reminds me of a shorter Hulk with no launch. Still looks like a fun ride though and I cannot wait to see this park in action.
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Sunday, November 18, 2007 11:53 PM
Wow...HORRIBLE NL simulation. You can do way better than that even without using any of the intense mathematical programs out there (Purg, Elementary).

I am digging the creation of a new Beemer, however.

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Sunday, November 18, 2007 11:59 PM
If that's the actual extract of "Whole Lotta Love" they're going to use, I can't say it syncs with the ride except for the lift and first drop. I had thought that they might use the instrumental part because, if I remember rightly, that's the part that plays for the racing segment in the movie "The Song Remains The Same". But maybe that would be too obscure for the general public.

If I was going to make a music-themed coaster, the soundtrack would have to be Rush's "Red Barchetta". It would have to be a racing/dueling terrain coaster of course.

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Monday, November 19, 2007 12:23 AM
Uhg.... Why does everyone use NL now! It looks so unprofessional.
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Monday, November 19, 2007 12:26 AM
Folks I really have not been sold on this ride at all!!!! IMO this looks to be B&M's worst ride. It is so cookie cutter! Hopefully the ride experience itself will elevate it from the hum drum look it suffers from. The possibilities of making this an excellent ride were all there. I don't know how the individuals behind this park commisioned a layout that looks so lame.
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Monday, November 19, 2007 2:11 AM
They should had used the Smooth Function in NL. That comes in very handy for me especially for making Curves right. I wonder if the trains on this ride are gonna be just like WildFire's Trains at Silver Dollar City.
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Monday, November 19, 2007 7:51 AM
you know, i may have to make a trip the Mrytal Beach and ride the thing AND see the park! ride looks cool!
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Monday, November 19, 2007 8:13 AM
Though I'd agree that the simulation is not up to the standard of those from Badnitrus, the video makes me seriously wonder how soon I can get back to Myrtle Beach.

Hollywood Dream in Universal Japan was absolutely awesome to ride even with the horrible J-Pop soundtrack, and I've every belief that this ride will be too.

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Monday, November 19, 2007 12:16 PM

Jim S. said:


If I was going to make a music-themed coaster, the soundtrack would have to be Rush's "Red Barchetta". It would have to be a racing/dueling terrain coaster of course.


Great idea-that could make one fantastic ride!

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Monday, November 19, 2007 3:57 PM
meh, it's an even crappier version of Kraken which in and of itself is pretty damn crappy. Whatever happened to rides like Kumba?
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Monday, November 19, 2007 4:46 PM
It looks quite cookie cutter and uninspired to me too. I'm not that excited about this coaster, but you never know how good a coaster is til you ride it.
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Monday, November 19, 2007 9:21 PM

DanLinden said:
Uhg.... Why does everyone use NL now! It looks so unprofessional.

When you don't take the time and effort it certainly looks unprofessional. However, I have seen some coasters over on CoasterSims that are simply stunning. If you're good with 3Ds, terrain, landscaping, and some of the more advanced NoLimits programs out there you can make your simulations look unbelievable (or should I say very believable?).

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Tuesday, November 20, 2007 12:03 AM
BT: 6.5
Ad: 7.0
Acc: 6.5
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Tuesday, November 20, 2007 11:03 AM
Personally I cannot wait. It's a ROCK AND ROLL park for crying out loud! ;)

The coasters are just a SMALL part of the whole thing.

Personally I will be in HEAVEN! Gator knows how insane I get over stuff like this, right? Just ask him how I was going NUTS over Magic Springs 80's "soundtrack" during the Pres Con a few years back. :)

The idea of a whole amusement park themed to rock and roll STILL floors me. I have DREAMT about this since I was a kid. Am I the only one? ;)

Am I the only one NOT jaded by coasters I haven't even rode yet? Why all the negativity?

-Tina

<---shameless lifetime ROCKER CHICK!

*** Edited 11/20/2007 4:13:26 PM UTC by coasterqueenTRN***

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Tuesday, November 20, 2007 11:25 AM
Incredible Hulk is awesome. I don't know what you guys are complaining about. Why, just because you rode a ride like this, you can't enjoy another one? Those people in South Carolina don't have to drive 8 hours to go to Universal Studios. They can stay there, and ride a ride similar to the Incredible Hulk over and over again.
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Tuesday, November 20, 2007 1:26 PM
I'm a No Limits user (see signature), and I have to agree that the layout looks very jerky. The smoothing tool would've helped some, but it's still really important to be able to draw your curves correctly in the first place. That's not always easy, particularly on vertical loops.

At the end of the day though, it does give you some feel for what the ride will feel like, and that's all that matters.

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Tuesday, November 20, 2007 2:26 PM
I think it looks like a cool signature ride in a cool park. If it's anything like Kraken, I'll go nuts. That is one of my favorite steel coasters, probably right behind Nitro, Dueling Dragons and Phantom's Revenge.

^ It's not very professional but it gets the idea across. That seems to be all that's going to matter.

*** Edited 11/20/2007 7:27:10 PM UTC by Rob Ascough***

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