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Jeff - Webmaster/Admin - CoasterBuzz.com - Sillynonsense.com
"The world rotates to The Ultra-Heavy Beat!" - KMFDM
needless quotation removed
Yeah, thats what i wanted to say! :) Also you have to try and make it so it doesnt shake that much, it REALLY takes off speed!
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SFGAm Viper
*** This post was edited by Jeff 2/18/2003 8:51:21 AM ***
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Visit Oklahoma! My government doesn't know how to budget money so they need yours.
*** This post was edited by OsFn8 2/18/2003 12:31:53 AM ***
and for those who said "i dont call it a non inverting corkscrew" and "i made up that name a few years ago" whats your point?! Whether i call it a inverted corkscrew or a Fat Milk Udder its still the same part of the track. :)
Settle down... I just think the name is silly.
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Is that a Q-bot in your pocket or are you just happy to see me?
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Scott W. Short, "A-Lister"
scott@midwestcoastercentral.com
http://www.midwestcoastercentral.com
SFGAm Viper said:No we didnt because, like almost all toys like this..the speed dies out FAST. Sometimes it barely makes it over the "non-inverting corkscrew" even though its less than half the size of the Top Hat. This happened with the old Knex coaster too. The 1st drop was 6' 9" at a 60 degree angle, the 2nd hill was 3' 6" tall, then 2', then 1' these toys unfortunately dont work like real coasters :)
The reason that the trains don't go very far is because the light weight and high amount of friction for it's size. Real Roller coasters are very heavy and they ride on wheels with ball berrings.
You can try adding weight to the trains. Just make sure to add it evenly through the three cars or more weight towards the front. Just remember, a heavier train is harder to launch, and puts more stress on the supports. If you have a weak spot on your supports, you might want to strengthen it with more supports before you try adding weight to the trains.
You can also put some graphite lubricant [it's a very fine powder] to friction points, such as where the wheels touch the axles.
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Last 2002 public ride on MF's front row
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