Large Park Tips

Here are some suggestions I have found useful when making very large parks on the flat map:

First I build the entrance path straight for about 10 path squares and then connect it with the rest of the paths around the park. This give you the ‘T’ shape.

With this first path you know all guests will go by this section. A problem I kept running into was that unhappy peeps would leave my park because they couldn’t find a ride within their intensity preferences. By controlling what all the peeps go by you can put three ride entrances along this section. I build a low, medium and high intensity ride.

Another problem is that peeps never go to the back of the park because they find too many rides on the way there. I make that first low intensity ride a shuttle- monorail that goes to the back of the park and then comes back. This populates that back expanses of the park, as well as making the front less crowded.

Another key is to make those first rides very high capacity. Long lines make peeps mad. I build a coaster that it is short, but exciting so the capacity is high. Also don’t build low capacity rides like log flumes anywhere near the front.

With those first couple rides you should have the ride exits lead far from that first main path. You want the peeps happy and moving away from the entrance. Also It helps if you advertise the rides in the back so more peeps head to the back.

Also I use that first path to place a few info kiosks, so peeps can get maps and umbrellas. Don’t put food stalls anywhere near the entrance. This bogs down peeps who stay around the entrance where you don’t want them.

To conclude, this first path moves peeps to the back of the park, makes them happy, excites them, and gets you a good park rating and a higher capacity park. Well, that is about it because I don’t want to build your whole park for you. If anyone has any additional suggestions, please post and let us know!


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www.geocities.com/coasting_ohio for Real/Defunct/mini coasters and parks for RCT
I will try that next time...

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-Matthew Couts
and your POINT is...
What I do is I just build a T shaped midway, then lay all of my rides from the back and work up.

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I Kicked The Sky
Have rollercoasters away from gentle and thrill rides, because they are the main attraction.

Put gentle rides in different areas of the park.

Same for thrill rides don't combinde them together.

Also put hyper coasters away from all gentle & thrill rides, make it far from everything using scenery like trees to hide the coaster.

Keep different shops away from each other.
I have the main midway going from the front of the park (entrance) all the way to the back of the park and I only put paths leading out of it every five or six squares. It works pretty good for me.
I just slap all my rides all over the place - it works for me and i've completed every level including all expansion pack levels. My only tactic is to get one good but cheap coaster in, and build lots of thrill rides to make a lot of money.
I try not to make large areas with just thrill rides. If wimpy peeps get into these sections for a while they will get mad and leave the park. The same works the other way around.
Interesting ideas

I like the front gate path idea, I used to build a Disney style front gate, you know info kiosks, gifts, food and toilets like Main Street USA.

I have found the same problem, I usually build one path straight down the center of the park, and then have paths radiating off that to the different sections. The remote areas of the park get very few tourists, and that's with an in-park trnapsortation system that consits of a train ride with stops along the cetner of all 4 sides of the park. Monorails that take people from one side to the far side, and skyrides that take people over the center of the park.

I wonder if Duell was right with his loop concept, yes have the T you describe but have that feed a big loop midway. The concept would be to run your exit ramps on the opposite side than your entrance ramps, and possible have the entracnes of other rides very close to those exit ramps so guests could in effect ride around your park.

Of course for short, high capacity, high fun, and a money maker, the Shuttle Loop is your best friend.

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David Bowers
Mayor, Coasterville
you cant forget the big Circil if you make all ur patsh conect some way that they lead back to the main entrance no one gets lost. such as a t shpae path then turn the T into a sqware by conecting them some how sooner or later. thats all for now also never build log flumes in the front of the park becuase they have bad capity and get really long lines with unhappy peps

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