http://www.laronde.com/en/maneges/FTechManege.asp?Manege=51
Click on "Goliath Animation" and wait for it to load.
I'm pretty impressed. The ending sequence with the crazy turns looks awersome and I can't imagine the airtime...
Is the video supposed to play in that little popup window? If so, then I guess maybe I just need an update or something.
Only concern I have is the same thing I've said about SFOG's Goliath. I *loved* Nitro's first half and then thought the smaller bunny hops were just way too sleepy. SFOG's isn't quite so reliant on those pops of airtime IMO as this one is. That's a loooooong trip back to the station from the turnaround.
I am not sure what I should think about the turnaround! It looks a bit odd in the animation.
SFoGswim said:
This thing is just one step above NoLimits.
Wait, are you saying this WASN'T done with NoLimits?
(actually, you might be right - there is no station, and the typical lens-flare effect never appears either. Plus, there are no trees, no breakrun, no chain lift.)
I would have bet they used NL for this.
Quite a nice coaster though!
1)The drop looks under the ground level
2)The turnaround looks awesome w/the heavy tilting at the start
3)The last hills are gonna be awesome with the "s" like turn/hill
4)The ending "pop" before the break should provide even more air!
Hopefully construction will resume next week (with track arriving today), after a few weeks of delay, and the track will be done shortly!
Good Job LaRonde! It gives a MUCH better description of the layout...
La Ronde 2006!
G O L I A T H
Maybe I'm alone here, but frankly I can't see the appeal for this ride...up and down, up and down, repeat until stop. No helices or such...plain ol' turnaround. Even the height of the hills just gets progressively and predictably smaller - no high speed small zero-g bunny hops thrown in the mix or anything. Kind of thing you make on No Limits the first time you use it.
Maybe they were constrained by the footprint or something, but apart from what might be some B&M-style barely-airtime moments, this ride seems to completely lack the character of a "classic" ride.
Maybe it'll be better in real life.
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