I have been on four B&M hypers and the only one with a truly evil trim brake is Raging Bull. I don't recall any trims being used on Nitro or Apollo's, and their midcourses are on just a little bit. On Behemoth, only the first trim is used and only sometimes. The trims on Behemoth are designed to keep the train running at the same speed, and the first trim was the only one catching, and barely at that. Trust me, the airtime was INSANE on Behemoth even with a tiny lit bit of trimming.
So I guess I need a little education here; what is the difference between a 1) trim break, a 2) block break, and a 3) midcourse break.
I have an educated guess;
1 is set a point to (sometimes) trim the speed of a coaster it is deemed to be going to fast (but I wonder if this is an automated computer-made decision or if they are simply set to an "on" or "off" position by a human)
2 is simply a set of breaks set at a point in the course where, if need be, they could stop a train. Said train could also complete the course from this point, even from a dead stop.
There is no difference between #2 and #3. A MCBR is a block brake. Some parks also use block brakes to trim speed. When running multiple trains a set of brakes is needed to prevent trains from a collision should one not complete the course. You need one more block than the maximum number of trains a coaster can run.
That's why a mouse, which can run up to 10 cars, has a set of brakes between each hairpin turn and each set of drops. The final brake run, the station, and the lift are also block brakes.
B&M's Batman The Ride inverted has no MCBR yet runs two trains. The blocks are station, lift, and final brake run (three blocks, two trains)
Apollo runs three trains; it's blocks are the station, lift, MCBR, and final brake run.
A brake randomly placed (see Mean Streak, first drop) is not a block brake. It mearly trims speed.
EDIT - apparently my mind was on a break when I typed that post. lol *** Edited 6/4/2008 8:01:44 PM UTC by Mamoosh***
I still enjoy the intamin hyper/gigas much more because of the lack of MCBR's or noticable trims. The MCBR's on Nitro and AC just kill the pacing. Goliath oG is definitely my favorite B&M hyper, and the lack of MCBR is probably large part of the reason.
Hobbes: "What's the point of attaching a number to everything you do?" Calvin: "If your numbers go up, it means you're having more fun."