Jammed guest

There are aboout 200 guest walking back and forth under an inverted cobra roll. I don't want to delete the ride so is there any way to get theme moving. they are getting very angry nd want to leave. So far i've tried to make a bigger path, entertainers, police, deleting paths, removing chairs and making ballon stands! theey just won't leave.
Click on the guests and carry them.
Just a thought...You didn't say if the area is the exit pathway from the ride. Sometimes that means there is a "no entrance" sign somewhere along the path. If you normally put a sign up to keep the peeps from wandering down the exit path, maybe it was put in facing the wrong direction and is keeping the peeps from exiting.
Delete the path under where the guests are walking they will wonder on the grass till they find another path    better yet dig a hole under the path then fill it with water  then delete the path that will take care of them quickly  

or send me the park I'll figure out what wrong

*** This post was edited by john13601 on 1/10/2002. ***

I had a similar situation, but mine involved a multi level walkway which covered an exit I forgot about. During construction of a ride above it (must have been the Indiana Beach park) I accidentally removed a square at the exit. Needless to say a half hour later I started getting lost guest remarks, and after replacing the exit path no less than 250 guests swarmed out of my car ride, mad as hell!
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Don't.....look.....back! The Headless Horseman awaits you in 2002!
Model coasters and rides

Arrow Guy said:
Needless to say a half hour later I started getting lost guest remarks, and after replacing the exit path no less than 250 guests swarmed out of my car ride, mad as hell!

LOL! Uh-oh... Invasion of the Mad Guests! Man, Arrow Guy, I would bet that within seconds you had a major vandalism problem! I mean, every trash can, lightpost, and bench in the vicinity trashed!
Speaking of, I recently had a marginally related situation. I demolished a Steel Twister (with peeps on it) to make room for a replacement, a compact hypercoaster. Oddly enough, when I opened it, people would walk up to the queue entrance and turn around, as if it was closed. Then, I built an Arrow compact hypercoaster, tested it, and opened it. Same thing. Then, I noticed that, though everything was open, no one was riding anything! (It might have been related, but a large number of guests had to go to the bathroom.)
I started that park over.

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RCT hypercoaster crazy!

Mine does something different, mine gets still at the entrance and at the part where the first appear on the screen. They get caught on the path. When i erase the path they still are stuck and i cant tremove them from it because they havent enetered the park yet. Then I lowered the land and put water under it so they can drown (cuz they wanted to leave but couldnt) But they didnt drown? Strange.........and help 4 that?
How can you change the entrance path outside of the entrance gate? Even using a trainer I cannot delete ,build rides over or under the entrance path or connect existing paths using the own all land feature.

# 1 coaster fan said:
Mine does something different, mine gets still at the entrance and at the part where the first appear on the screen. They get caught on the path. When i erase the path they still are stuck and i cant tremove them from it because they havent enetered the park yet. Then I lowered the land and put water under it so they can drown (cuz they wanted to leave but couldnt) But they didnt drown? Strange.........and help 4 that?

put the entrance path back and make the ground under it dirt, then go into the trainer and make all the dirt land un-owned or construction rights, that should fix it

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