Is X finally on the right track?

Monday, September 9, 2002 4:28 PM

Haven't heard lately, but how has X been doing? I really want to see Arrow suceed and hopefully have this amazing design at other parks.

Last I heard it has been reliably running 2 trains. Has that changed in the last month?

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All I need is 4.5 million bucks and a half a mile long sliver of land and maybe someone could build me my very own Shivering Timbers. ;)

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Monday, September 9, 2002 5:02 PM
No, it's been running consistantly.
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Monday, September 9, 2002 6:31 PM

why do you ask? Was it ever on the wrong track? I don't think it would run very good if was on the wrong track.

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This is roller coaster website, not English 101! If I axidently misspell something, do me a favor and deal with it, I've been out of skool for a long time! :)

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Monday, September 9, 2002 6:32 PM

MillenniumXL_200 said:

why do you ask? Was it ever on the wrong track?

I'd call 10+ weeks of prime season downtime the wrong track!

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- Peabody


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Monday, September 9, 2002 6:38 PM

The ride is actually very reliable now and has not had much downtime since it re-opened. There was only incident where the ride was down the majority of the day, and it ended up opening later that night.

-Jeff

http://americacoasters.com

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Monday, September 9, 2002 9:41 PM
Well, let's just say that I busted butt to get out there NOW.....fingers remaining crossed until I get that first spin, now within 100 hours. I can almost TASTE "the X".....but do I think it's *permanently* fixed...nah. Honestly, the ride is SO revolutionary, and puts stresses on track and trains that haven't been seen before....I believe it will have problems again. Don't think it's the second coming of The Bat or anything, but the engineers have learned a LOT, and I expect to see another one in '04 (at the earliest, perhaps '05). But I certainly don't expect to see another in '03. Been wrong before...

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It takes a village to raise an idiot....

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Tuesday, September 10, 2002 9:47 AM
I figure for the capacity issues alone, X will probably be the last of its kind. Other than that, the ride is brilliant and is certainly the most unique coaster experience out there. I think that as long as it gets the mantinence that it needs, it should be around for a while before anything significant happens again.

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Xcelerator-
0-82 in 2.3 seconds! =Wow!

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Tuesday, September 10, 2002 10:31 AM

CFMatt - as we both know, capacity can be greatly increased and there are 2 ways to do it:

1] just leave the seats in the upright [load/unload] position when trains are moved from the unload platform to the load platform. It can be done, I've seen it.

2] stop using the unload side of the station. Just move trains directly into the load area and upright the seats. There is enough room for departing riders to walk along the track, under the bridge the control panel sits on, and walk out the exit. Then gates can open and the next riders can board.

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"Mmmmm....forbidden donut!" - Homer Simpson

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Tuesday, September 10, 2002 10:34 AM
'Moosh, there are LOTS of ways to increase capacity, (rememeber, I live near the "other" Mouse-House)....but most involve more staff....we KNOW that ain't hap'nin'...
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Tuesday, September 10, 2002 10:56 AM

X will not be the last 4d, that I can pretty much guarantee that. Remember, designs change and evolve to increase capacity. Look at the B&M Flyer. They already re-designed the loading/unloading procedure and the ride is fairly new. If any changes are found that will help out in any way, the design will be changed.

Capacity will increase when they polish the load/unload procedures and add the 3rd train on heavy days. It always takes at least one complete season for the capacity numbers to be fully realized anyways.

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I hear a train a comin'
Comin' round the bend :P
TR2k3....GET READY!

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Tuesday, September 10, 2002 10:59 AM

As the ride operates now, (or at least when I was there in March) the separate load/unload stations hurt capacity due to the amazingly slow recline/upright operations. Going to a single station improves capacity right there--and may require less staff? The capacity issue can be solved in future products, if anyone wants one. (It is an amazing ride.) (Go with dual stations and good crews and you might even meet the stated ride capacity!)

Edit: Chris, I don't think with the current slow recline/upright operations that a 3rd train will ever help capacity. Are you implying this will be sped up?

*** This post was edited by Lankster on 9/10/2002. ***

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Tuesday, September 10, 2002 11:07 AM

Chris, I *tend* to agree with you on most of that, but CP never seems to have those problems...even WT was "hauling" before it broke the night before CM...I think it has a lot to do with how *capacity-conscious* a park is, and I also seem to have this weird idea that the park-goers at CP are more ride-educated....lapbars, seatbelts, load/unload, everything....

that being said, another park getting one of these (SFGAm, SFGAdv, SFoT, SFoG, PKI, CP, IoA...hey gotta HOPE) really should address capacity *before* installation...

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Tuesday, September 10, 2002 12:20 PM
I hope it stays on track. Well at least til December when I go:)

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-Sean

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Tuesday, September 10, 2002 12:51 PM

The load and unload station helps out capacity a bunch. I simply said they are not using it to their advantage at this pont. Once they speed up the time an empty train sits empty, that should increase the capacity a ton. Also adding the 3rd train will help on heavy days like the weekend. Also, the trains dont need the unecessary seat rotations in the station and I think they will stop that once they get the Sensors and the blocks like they need to be. Give them time, they will have it running much better.

Gator, WT really isnt an indication of rides hitting their theoretical capacity. There is only so much you can do with a one train shuttle coaster. CP is able to come close to their target PPH due to the extra ride-ops in the station. When you have 1 person checking only 4 restraints, that is pretty damn efficient. Also, Cedar Point ops are on a different level than Six Flags' ops. An average CP op would be a lead at a SF chain park.

Take Millenium Force.. with the load/unload stations and 3 trains, their theoretical ride capacity is very reachable. The first season they opened, they no where near the capacity. But, when the crew has a good season of experience and all of the sensor bugs are ironed out, they improve on those numbers drastically. Remember, ALL coasters have issues the first season. You might not notice or hear about them, but they are most definitely there.

And don't think B&M are immune to these problems. Lately, every single one of their coasters have had sensor issues or other problems.

Remember, those capacity numbers are theoretical for a reason. There are WAY to many variables that determine if those numbers are reachable and I guarantee you those numbers are hit maybe 25% at the most. Every cycle has potential issues that will lower those numbers.

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I hear a train a comin'
Comin' round the bend :P
TR2k3....GET READY!

*** This post was edited by Chris Godsey on 9/10/2002. ***

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Tuesday, September 10, 2002 1:30 PM

The track on air didnt brake. It was one of the arms used in the station to hoist the trains into their prone possition. It was fixed within a week and has never occoured since. Air is now quite relable.

And at least no ones ever died on a Beamer due to it crashing. Unlike Arrow. And can u honestly name any bad B&M rides. Unlike Arrow were u stuggle to name good ones.

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Tuesday, September 10, 2002 2:14 PM
I'm curious as to what the dispatch intervals are right now on X. Has anybody timed them lately?

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Without the chaindog, you'd never get up the lifthill...

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Tuesday, September 10, 2002 3:09 PM
oakesy, I can name plenty of good Arrow coasters, but I really don't need to list em, do I?

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Cedar Point 2003, and it begins...

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Tuesday, September 10, 2002 3:22 PM

I can name quite a few bad B and M's too.

Raptor while still amazing was rough as heck this Saturday. I expect some work there in the off season.

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All I need is 4.5 million bucks and a half a mile long sliver of land and maybe someone could build me my very own Shivering Timbers. ;)

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Tuesday, September 10, 2002 3:53 PM

Chaindog said:
I'm curious as to what the dispatch intervals are right now on X. Has anybody timed them lately?

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I was there this past Saturday (9-7), and in the early evening the dispatch intervals were averaging 5 minutes and while we were waiting in the station, not once did they have to re-set the seats (lower and raise again).


*** This post was edited by MMCoasterBear on 9/10/2002. ***

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Tuesday, September 10, 2002 4:01 PM
5 Minute dispatches on a Saturday? If every train went out full on 5 minute dispatches that would mean a capacity of 336 PPH!!! Ouch! :( :( Not what I would want out of my $20 mil star attraction!

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- Peabody

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