Is NoLimits easier to work with than Scream Machin

Friday, April 25, 2003 8:34 PM
Unlike Ultimate Ride which still have limitation but smooth transistion I had problems making smooth pullovers and pullouts with the Scream Machines demo. They were jaded with little straight sections with sharp corners instead of a realistic curve. Now I know there would be a way to do it since many of the tracks I've seen pictured are very well done and realistic but I found it a pain in the you know where to work with it. Is is as much on a pain to make a good realistic looking coaster with NoLimits as it was with Scream Machines? Because of the problems I have with the Scream Machines demo I was discouraged from buying it. The demo for NoLimits works fine on my computer but you can't design track. So at least my computer will accept it but if it isn't as easy as Ultimate Ride I am concerned about it being frustrating to work with. The woodies upgrade makes me want the game now but again I want it as easy as some of the other progams before I buy it. Scream Machines (demo) is a PITA for me.
Friday, April 25, 2003 10:03 PM
Well, I personally find NoLimits somewhat easier for me than Scream Machines, but easy is a realitive term. Because compared to Ultimate Ride, NoLimits is NOT easy at all. However, it is much more realistic and you have much more freedom to do most anything you want with the track. It can be a bit of a chore flipping back and forth between the editor and the simulator though when you are trying to work the kinks out of a track design. But I still like NL a lot.

So, that's basically your two choices when it comes to a coaster building program:

1) Quick results with something that is very easy to use but limited and not realistic (UR)


2) a more complicated, slower (and yes sometimes frustrating) build process, that in the end will give you better results (NoLimits, Scream Machine, etc.).

Friday, April 25, 2003 11:00 PM
Does the game have complete instructions? I've purchase UltraCoaster a few years age and it was a little harder to learn but not as bad as Scream Machines. But there was no instructions that really came with it. I hardy touched it at all because of a lack of instructions but my former roommate at that time figured it out and played with it a lot. I hope NoLimits is somewhat easier to figure out. I could build rides with Scream Machines but it was just that the rollovers and pullout transitions are choppy and jaded instead of real curves otherwised I've figured out how to work it except for the rollovers and pullouts.
*** This post was edited by Pink Floyd Fanatic 4/26/2003 3:01:26 AM ***
Saturday, April 26, 2003 4:22 PM
You can find an online manual/guide to NoLimits here:

Good luck!

Gus Vanderput -


You must be logged in to post

POP Forums - ©2022, POP World Media, LLC