What are your thoughts on Nemesis and Nemesis Inferno?
I have ridden the original and was extremely impressed with it, I found the ride to be intense, exciting, quick, and unique. However, appart from Nemesis, the only other inverters I have been on is Top Gun at Canada's Wonderland and Traumatiser at Spouthport Pleasureland, both Vekomas SLC, so I don't have much to rate it against. How does everyone else compare it to coasters in the inverted catergory and other rides in general in Great Britain, I think it is almost legendry, especially with the GP, but that is just my point of view.
Also, has anyone been on Nemesis Inferno yet, if so can you tell me your views on the ride, what was good, bad, and what could have made it better. I'm going to Thorpe Park on June the 3rd so these kind of questions are naturally going to be on my mind.
The pressure is building...........
I've ridden a few inverts but not many and i reckon Nemesis is top of the pile. Damn that helix lol. I've ridden Montu (a close 2nd), Blue Tornado and the Dragons at IOA so i havent had a great invert history. although nemesis is still my #1 coaster even though Grand National came close..
I've ridden a few inverts but not many and i reckon Nemesis is top of the pile. Damn that helix lol. I've ridden Montu (a close 2nd), Blue Tornado and the Dragons at IOA so i havent had a great invert history. although nemesis is still my #1 coaster even though Grand National came close..
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As for Nemesis Inferno. It is a great ride, but just lacks some of the intensity which the original has. despite that, it really does pull huge G's in the loop, corkscrew turnaround and final helix. It would be a really good coaster if the turn after the 0-G role was more intense, but otherfrom that, the ride is amazing, i love it ad i'll be back on it later in june
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Colossus [1]
Nemesis: Inferno [6]
Will be riding Inferno next Saturday I hope...
R
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Is it better than Raptor, Alpengeist, Montu, and Batman?
I think Montu looks to have everything - speed, a good selection of inversions, height, tunnels, and themeing, so for me this looks to be a better ride than Nemesis. The other rides I mentioned, in my opinion, all miss something which makes them more comparable with Nemesis. Of course you can't really build a ride that is perfect, but I think Montu is close, just from the looks of the thing. I will be able to give my final verdict on it when I go to Busch Gardens in October, but until then I will have to make use of other peoples judgements, so let me know.......
All I can say is that Nemesis would be top of the list only if it had a bit more to it. What there is however is amazing on it but in my opinion it is too short. Everyone says quality not quantity but when a ride is over in 30 seconds like Nemesis that length of it really lets down the ride.
Saying this however Nemesis is an amazing ride and having ridden it last weekend it is definitely better than N:I which is still a brilliant ride. Nemesis' theming is in my opinion the best on any invert simply for it's positioning in 'the pit' it's just a shame the area is starting to look a bit tatty and grafiti rules the queue lines.
Nemesis Inferno is a great ride to and is made that much better by the Volcano themeing and tunnel at the beginning of the ride. I offer one piece of advice DON'T judge it on your first ride in the morning. Get inline at 6 oclock and you will be amazed at how much quicker it really gets as the day goes on!
Alpengesit is my fav invert simply for the height, Nemesis is second!
- A unique location. A slightly bigger version of the Nemesis pitt is the ideal place situated in the middle of a dense ravine forrest similar to that of Alpengeist.
- Speed. All inverters have this but it needs to keep up all the way through the ride. Some enthusiasts say this is only problem with Montu. When the mid-course brakes are on they ruin the second half of the ride to a degree. So no mid corse brakes would also be good.
- Length. Ride must only be as long as it needs to be, making sure its relentless to the end. Nemesis almost pulls this off, it just needed to be that little bit longer.
- Height. Alpengeists drop is often reffered to as the best of any inverter, and one of the most exciting of any roller coaster. This is partly due to its unusual spiral and also because of how tall it is.
- Inversions. The standard loop(s), corkscrew(s), a zero-g roll and also a unique double inversion such as the batwing are good enough to provide a large thrill. Over use of inversions in sacrifice of other good elements such as helixs and tight bends can lead to an average ride, i.e Dragon Khan.
- Themeing. Alpengeist, Montu, and Nemesis all have it in abundance with devistating effects. Coasters such as the Raptor are down graded because of lack of themeing, so it is important. The weider and more unsual the better.
- Layout. Continually moving in and out of a coasters structure in a twister style including near misses and tunnels in the way that Montu and Nemesis provides a more exciting ride than the almost out 'n' back style of Alpengeist and The Great Bear.
This is what I think it would take to build the ultimate inverter, let me know if you agree, if not discuss changes that you would make.
Length: it doesn't have to be super long, if your only building a 130ft coaster, the right length for me would be about 3000-3500ft.
Height: to me too much height means more consistant G's and more of what you can see ahead of you, i think about 130-150ft is about right
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Colossus [1]
Nemesis: Inferno [6]
Alpengeist, Nemesis, Fire Dragon, Ice Dragon, Montu, Batman, Top Gun (PGA), Great Bear.
Montu would be the favorite, but during my last visit the midcourse just sucked the entire life out of the ending. Believe me when I say that I hate complaining about something silly like brakes, but it certainly wasn't the same ride I remembered.
Nemesis is very, very awesome indeed (and not to mention powerful), but I'm a sucker for Alpie's height. They're all great rides anyway, so it doesn't matter too much to me. :)
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