Iron Rattler

Saturday, March 23, 2013 3:24 PM

Just share your thoughts about this ride. Also, anyone know when it's going to open? The drop into the tunnel looks like it's going to be one of those "Oh crap!" airtime moments.

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Saturday, March 23, 2013 4:23 PM

I love that they restored the drop to the bigger size that it was originally, and I would love to ride it. RMC is, from the looks of this ride and others, on their way to total world domination.

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Saturday, March 23, 2013 5:31 PM

It looks fun. Can't wait to ride it in August. Those are my thoughts.

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Thursday, April 18, 2013 6:14 PM

Testing!
http://m.youtube.com/#/watch?feature=youtu.be&v=EbOhA2xqD8I&desktop...3Dyoutu.be

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Thursday, April 18, 2013 6:20 PM

I know I'm so excited! I watched the front seat pov for testing though, and it looks like the trains slows down like crazy right after the barrel roll. If that's the case, I really wish they made it crazy fast through the whole course like Outlaw.

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Thursday, April 18, 2013 6:36 PM

There are POVs out there of Giant looking mighty sliw early I but I can tell you the ride was great. Hopefully this either goes faster than it looks or just needs to warm up.

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Thursday, April 18, 2013 11:04 PM

I know, I've been on the Giant quite a bit. As with all of RMC's coasters and Skyrush, the test run pov's don't stun me much, but the final product always does.

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Friday, April 19, 2013 10:18 AM

Skyrush stunned me but for all the wrong reasons.

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Friday, April 19, 2013 11:46 AM

I hope Cedar Fair is watching.

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Friday, April 19, 2013 1:12 PM

Cool trains and theming, but it looks REALLY slow after the barrel roll. Like it's-gonna-valley slow.

Love the hang time off the first drop. That's so cool.

Is there a purpose to making drops with that little lean to the side? I've noticed it in quite a few wooden coasters and some steel ones as well. I find them a little weird rather than a straight drop down.

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Friday, April 19, 2013 1:16 PM

Rattler always had kind of a windy first drop to maneuver around the cliff edges. I can't say for sure, but I'd be willing to bet that they also wanted to perhaps follow the footprint of the original ride for cost savings (use original footers and support structure, etc.).

As for how slow it apparently goes for that section after the barrel roll, that used to be a multi-level helix that, while seeming to go on forever, was actually pretty fun. I'd be willing to bet that while it certainly doesn't appear to be the highlight of the ride, it'll still be pretty fun.

Last edited by sirloindude, Friday, April 19, 2013 1:17 PM
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Friday, April 19, 2013 1:23 PM

I'd still love to ride it, don't get me wrong, but I was just thinking that it looks like the profile in that section was a little flat and could have used something more to give it a quicker push through everything. Don't ask me what because I'm about as good at physics as I am at business sense, but from the video, I'd bet on a valley out there. I could be wrong, and I probably am.

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Friday, April 19, 2013 2:08 PM

I think it should warm up but those 90 degree turns almost seem out of place due to how slow the train is going.

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Friday, April 19, 2013 2:16 PM

Considering the final 90 degree "turn" (it's more like a banked straightaway) before the drop back off the cliff seems to be more form over function, I'd think navigating it more slowly would be a pretty cool feeling. Not too unlike Flight of Fear's drop off the mid-course brake after a dead stop.

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Friday, April 19, 2013 2:40 PM

It reminds me of 9 degree track section on Ravine Flyer and Rip Ride Rocket. You hit it and it sort of fall to the side of the train.

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Friday, April 19, 2013 3:08 PM

Vater said:

Considering the final 90 degree "turn" (it's more like a banked straightaway) before the drop back off the cliff seems to be more form over function, I'd think navigating it more slowly would be a pretty cool feeling. Not too unlike Flight of Fear's drop off the mid-course brake after a dead stop.

That break section, on FOF, stopped you to an almost complete stop. Weird spacey music is noticeable too. It's a neat affect and I wish they would've added some scenery element there.

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Saturday, April 20, 2013 9:10 AM

The train was also filled with water dummies, not real people, and they used the soft wheels to do the test runs. That should increase the speed by an extra 5 mph. That might not look like much, but I have a feeling that's all that is needed to get that train flying over the quarry wall. I'm pretty sure RMC knows what they're doing though. In the offride POV's, that thing blasts through the top of the quarry and really dives into that final airtime hill.

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Saturday, April 20, 2013 10:12 AM

Blaster, you got to do a track record.

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Saturday, April 20, 2013 10:30 AM

Honestly, I just keep a tally of how many coasters I rode. I never actually list the names down on a piece of paper or something. the idea of typing in the names of 79 coasters doesn't seem all that fun either. But that's just me.

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Saturday, April 20, 2013 10:35 AM

The track record is basically point and click. Really not that bad.

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