I know I'm so excited! I watched the front seat pov for testing though, and it looks like the trains slows down like crazy right after the barrel roll. If that's the case, I really wish they made it crazy fast through the whole course like Outlaw.
Cool trains and theming, but it looks REALLY slow after the barrel roll. Like it's-gonna-valley slow.
Love the hang time off the first drop. That's so cool.
Is there a purpose to making drops with that little lean to the side? I've noticed it in quite a few wooden coasters and some steel ones as well. I find them a little weird rather than a straight drop down.
"Look at us spinning out in the madness of a roller coaster" - Dave Matthews Band
Rattler always had kind of a windy first drop to maneuver around the cliff edges. I can't say for sure, but I'd be willing to bet that they also wanted to perhaps follow the footprint of the original ride for cost savings (use original footers and support structure, etc.).
As for how slow it apparently goes for that section after the barrel roll, that used to be a multi-level helix that, while seeming to go on forever, was actually pretty fun. I'd be willing to bet that while it certainly doesn't appear to be the highlight of the ride, it'll still be pretty fun.
13 Boomerang, 9 SLC, and 8 B-TR clones
I'd still love to ride it, don't get me wrong, but I was just thinking that it looks like the profile in that section was a little flat and could have used something more to give it a quicker push through everything. Don't ask me what because I'm about as good at physics as I am at business sense, but from the video, I'd bet on a valley out there. I could be wrong, and I probably am.
"Look at us spinning out in the madness of a roller coaster" - Dave Matthews Band
I think it should warm up but those 90 degree turns almost seem out of place due to how slow the train is going.
It reminds me of 9 degree track section on Ravine Flyer and Rip Ride Rocket. You hit it and it sort of fall to the side of the train.
Vater said:
Considering the final 90 degree "turn" (it's more like a banked straightaway) before the drop back off the cliff seems to be more form over function, I'd think navigating it more slowly would be a pretty cool feeling. Not too unlike Flight of Fear's drop off the mid-course brake after a dead stop.
That break section, on FOF, stopped you to an almost complete stop. Weird spacey music is noticeable too. It's a neat affect and I wish they would've added some scenery element there.
The train was also filled with water dummies, not real people, and they used the soft wheels to do the test runs. That should increase the speed by an extra 5 mph. That might not look like much, but I have a feeling that's all that is needed to get that train flying over the quarry wall. I'm pretty sure RMC knows what they're doing though. In the offride POV's, that thing blasts through the top of the quarry and really dives into that final airtime hill.
Honestly, I just keep a tally of how many coasters I rode. I never actually list the names down on a piece of paper or something. the idea of typing in the names of 79 coasters doesn't seem all that fun either. But that's just me.
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