Interview with the developer of Scream Machines PC simulator shows work in progress

Posted Tuesday, June 4, 2002 4:53 AM | Contributed by evilcoasterrider

Zero G Network had the pleasure of interviewing Brian Grooms, developer of Scream Machines. Also included are three of the game's newest screenshots, plus a screenshot that shows some of the great detail work that Brian and company have done so far in the game.

Link: Zero G Network

Tuesday, June 4, 2002 5:38 AM
it looks nice, but i don't know if Scream Machines will ever beat No Limits
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Tuesday, June 4, 2002 6:18 AM
Like No limits, Scream machines will be yet another coaster sim which I can't buy as long as it's available for purchase only online.
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Tuesday, June 4, 2002 6:20 AM
screenshots are pretty impressive. id say this game could beat no limits. it seems like it will offer alot.

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John
Albany Entertainment:
http://home.nycap.rr.com/albanyent

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Tuesday, June 4, 2002 7:28 AM

The top screen shot is very impressive of the break run... however, the final screen-shot posted looks no better than No Limits... if not, worse.

If the rest of the game's graphical presentation is as impressive as that first screen shot,
If the sound effects are more realistic than No Limits (and a complete overhaul from their original demos)
If the building engine is COMPLETELY different than their first two demos, and easy to use (similar to No Limits)

...then he might have a sale in me!

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Tuesday, June 4, 2002 8:01 AM

Like No limits, Scream machines will be yet another coaster sim which I can't buy as long as it's available for purchase only online.


If it weren't for online distribution, a lot of titles like this would never see the light of day. Your problem is not a flaw of the product.

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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"

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Tuesday, June 4, 2002 11:22 AM

I'm happy to see that he's masked out the gray windows and implimented transparent menus. Much cleaner look.

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Tuesday, June 4, 2002 11:26 AM
im still with nolimits....
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Tuesday, June 4, 2002 11:35 AM
Not working for me. Oh well.

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"Tea & Cake Or Death?-Eddie Izzard"~My No Limits Designs...http://coastergames.net/author.php?author=BKF%20Master

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Tuesday, June 4, 2002 12:23 PM

does anybody know the name of that other coaster sim in the works? anyways, this game looks good, but it is noway near as good as No Limits looks.

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Tuesday, June 4, 2002 12:24 PM

I'm hoping all of you nay-sayers will be eating your words once this comes out.

Again, since the demos came out over a year ago, there has been a major overhaul from the ground out, so you can't really judge Scream Machines anymore from those demos.

Also... with all the bugs of the most recent "No Limits" Beta2 patch, I'm getting a little frustrated with the game!

Besides... isn't an option for automatic support placement one of the best options you could ask for?!? It sometimes takes weeks to lay out supports for a No Limits coaster... with the touch of a button, it's done on Scream Machines... plus if you want to customize it more... then just add more supports, so it takes a lot of the work out of No Limits that's tedious & no fun.

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....Summer is only a short 91 days long. How much of that time are you going to use at the amusement parks??

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Tuesday, June 4, 2002 4:01 PM
For the people who dont know. Those are old screenshots except the top one. The Track, and Sky textures have been updated so much since the time they where made. all i have to say is that this game rocks now, with the nw screens.!!!

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The Scream Machines Alliance: IntaminAG
www.screamsite.cjb.net

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Tuesday, June 4, 2002 4:03 PM

And the other coaster simes are as follow.

hyperrails http://www.hyperrails.com

and

CoasterGen http://coastergen.tripod.com

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The Scream Machines Alliance: IntaminAG
www.screamsite.cjb.net

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Monday, July 7, 2003 9:36 AM
I think that Scream Machines has beat No Limits because it is easier and just more fun! I have Scream Machines and I love it!

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Let's Get Dirrty
*** This post was edited by SilverStar 7/7/2003 1:36:55 PM ***

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