Interview: Producer and creative director for Universal Orlando's Velocicoaster

Posted | Contributed by Jeff

From the piece:

"The beautiful thing about rollercoasters is that no matter how many POVs you watch, and videos you watch, it's totally different in person. And there's so many elements and new things that we blend in in this ride together that we ourselves couldn't predict exactly how that experience was going to be. So even up to the moment that would put the restraints down, I was nervous. I was like, "Oh man." None of us on this ride vehicle really know how this is going to turn out, which is exactly what you want it to do. You want it to introduce something into the guests and into the world. And it's always scary and exciting when doing something like that. And something that was pretty awesome is that all of us knew how close the rock work was, where every turn was, and we still were lost in the paddock when we rode it. So just imagining someone who didn't look at this thing every single day in 3D, and knew every turn, it has to be that experience amplified. So it was pretty cool."

Read more from Collider.

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When I rode VelociCoaster a few weeks ago my immediate thought was that it was top ten material, maybe even top five. A few weeks on I genuinely can't think of a better sit down multi inversion coaster anywhere in the world.

It grows on me more and more every time I ride it. And it was great the first time.

I can't wait to get a night ride on it when the time changes and it'll be dark before the park closes.

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