Normal screen right? I don't know if this is a mistake or something, but look at the high point on that wild mouse. To the left of it, there are a bunch of supports with no track on it.
Here is a magnified version: http://home.austin.rr.com/viewpt/coaster.jpg
Thoughts? Comments?
Do you design the coaster elsewhere?
or
Do you design it "in the game" and then it just builds itself?
If so, then what happens when you only create half of the coaster? Will it start building or wait till you complete a circuit? Perhaps there is a "build" button.
So many questions...
(kind of like the shots of peeps without legs and with restraints going through them)
Notice only a part of the woddie is tracked, and in one spot, no supports are placed.
2002/2003
KW Team Member
*** Edited 8/24/2004 1:34:50 PM UTC by SLFAKE***
At least I'm hoping. I simply hate the idea of coasters taking time to build. That'd be a fundamental change in gameplay and it would suck...hard.
The game plays just about perfectly already. Don't change a thing on that end. They can add all the eye candy and effects they want, but once they start messing with gameplay, they're toying with the very thing that makes the game fun.
That might be the case here.
Maybe they freeze time during construction and once you are done building (and maybe testing it) time continues but the ride disappears and simulated construction starts on it. I've always wanted to see rides in the midst of construction to see their progress.
Again, the glich you see is either due to the unfinished nature of the game at this point, or a draw distance issue that some video cards have that will be present even in the final game. Sim City 4 has this issue too as do other games. It's the downside of 3D.
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