Interest in Wild?


Lord Gonchar said:

"Everything you ever wanted in RCT, careful what you ask for."

Oooh, I like that.

Or the alternate:

"Everything you ever wanted in RCT except that pesky gameplay thing."


Well it's true. Remeber all those wish lists. It has everything that gamers wanted,sim builders wanted, and even your one off downloads could need. All it cost us was the fun.

The game won't work on my home computer so I loaded it on my mom's. I've been there to play it 4 times maybe. It just isn't fun. I fell int to sim builder category. I like building a realistic park with lots of flat rides and several coasters. I could care less about beating a senario and I'm not as talented as The Gonch at one offs. I've also wanted to ride my own coasters and see my park from a peep's perspective. Well the new game came with several new flatsand even more in these add-ons, a 3-d world to walk around in and ridabilty. it just wasn't any fun and seemed like everything was a hassle to do.

I'm sure senario players and one off downloaders can list their gripes as well.

Actually the only thing I've found fun about the game is launching a LIM coaster onto the midway and watching peeps run for their lives


john13601 said:
I'll be interested when RCT 4 comes out and they've realized all the mistakes they made and return the game to RCT2 style but with all the new rides,coasters, and track pieces.

Like that will happen. Atari has driven this game franchise into the ground due to their poor support and product design since the add-ons of RCT2 and poor performance of RCT3.


--George H

Lord Gonchar's avatar
I agree with you totally, John13601.

I've said since RCT3 hit our grubby little hands that the main problem was they listened to all the wish lists.

Anyone can go dig back through old RCT2 threads if they doubt me, but I was always very vocal against most of the additions in those wish lists. All the ridiculous things people wanted did nothing to improve the game.

Night and Day, Fireworks, Peep Designer, Group AI and Logic - the list goes on and it all did absolutely nothing to improve the game in any way.

All RCT2 needed was more variety. The money was practically handed to the Frontier folks for free. All they had to do was move RCT2 to a 3D evnvironment, leave all the back end logic untouched and add some of those pretty flats and new themes and scenery.

How the hell do you blow that opportunity?

You make RCT3 as it stands, of course.

In the end they spent so much time trying to incorporate all the silly little ideas that every Tom, Dick and Harry spouted mindlessly that they forgot one thing...

...the game has to be fun in the first place.

A classic textbook case of "Can't see the forest through the trees."


^^^ or "If it ain't broke, fix it till it is"
All they needed to do was put the flat rides and new track pieces into RCT2 and many people would have been happy and glady bought another add on for that game.

RCT3 just doesn't work well on most computers PLUS the interfaces are cumbersome. Why didn't they just use the same kind of menus and commands that everyone was use to for building scenery? Instead, there are menus, and submenus and you have to click twices as much and scroll to place scenery. That adds up and takes more time and takes the fun out of the game.

Night is cool, but who cares about mixing fireworks etc. The 2 add ons are stupid. Water parks and safaris. Neither were needed and just are making a poor running game more complicated. Way too much micromanagement also.

There are things that I think were a decent addition, but poorly executed. I don't mind the nite time thing, but that should have been a bonus. I liked that not all the peeps looked alike. Again, shoulda been a bonus. I did like the Park Inspector Idea, and the VIPeep idea, but they were poorly executed.

Had they taken RCT2, made it 3D with ALL of the themeing, rides, and what not, then added new coasters and rides, then added new track peices, then added new themeing, then added the VIPeeps & Inspector (with more emphasis on game play with those), then added nite time & the CoasterCam, RCT3 would have rocked.

Had they done all that, and then added the waterpark features, a couple new coasters and Flats, then Soaked! Would have been great!

Ditto that with Wild!

Oh well...

Jeff's avatar
But what it had or didn't have wasn't the issue... it just wasn't fun. Even if you're not a scenario player (I am), the balance of the original games is what made it fun. That never existed in RCT3, and the patches didn't change enough to make it better.

Jeff - Editor - CoasterBuzz.com - My Blog

I would probably play RCT3 more and consider purchasing Wild! if there were major performance improvements. My PC is going on 5 years old in a few months, and I can only get 15-20 FPS playing a SMALL park layout. I really can't say how much more I would play if I had speedier performance. Right now I get frustrated too quickly with the lag and turn it off. I haven't played it in a couple months and have no desire to purchase Wild!

Does anyone else agree with me that SimThemePark is more fun than RCT3?

SimThemePark proves that you can port to a more 3D environment and still keep it fun. The rides were goofy and the coaster designs weren't so realistic, but it was damn fun to play :P Unfortunately, it was overshadowed by RCT's original release. I would be interested to know if they (Bullfrog? EA Games?) are planning any future releases.


"We aren't the only one's on this island"
I'll probably buy it so the other RCT3 boxes on my shelf have company. Hey, I like my collections complete!
Lord Gonchar's avatar
Or what the collective thoughts in this thread add up to is:

It would have all been fine if they made a core game that was fun to play and then added all the bells and whistles on top of that.

Instead it seems they just made a list of things that they wanted in the game (based on insane wish lists) with little regard for anything except including as much as they could and then went backwards to make it all work together, ignoring things like balance, gameplay and general enjoyment.

I'd rather have a delicious cake with plain white frosting than the most beautiful cake in the world made of cardboard.


Or yellow cake mix...
I'd have to agree... I do find RCT3 fun. I think running the game...and the engine core are what the problems of this whole rct3 series. I'd rather have something fun i can play, then the shiny wishlist version of a crappy malfunctioning game. I only play for coasters mostly these days....other than that...who would want to run something that crawls?

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