Not really on coasters(that I know of). I know that on the old Countdown to Extiction they had stuff like that in the end when the huge dino is chasing you. I can't say if they still have that or not sense they went and changed it to Dinosaur:the Ride.
------------- Where has the magic gone in the name Disney?
That would be interesting but it could be hard to engineer. If you think about it, a tree falling on the track would be very neat and exiting but what would yoou do if the ride broke down and the tree didn't go back up to it's falling position. A train could wreck into it. Also, if you think about it again, that would be a 2nd level theming procedure (or whatever) because you would need some other very heavy theming to have the mechanical tree blend in with the surrounding theming. I mean, wouldn't it look really stupid if there was a tree falling on a track on something everyone could see or had no trees or other theming whatsoever around it?
Anaconda has fountains that shoot water...I know what kind of theming your referring to, and Alpie may be the most heavily-themed, but I know of none that are "interactive"...that's where dark rides and coasters will merge... ----------------- Off-season coaster blues got you down, stop by the 'buzz and turn your frown upside-down... Son of Drop Zone - PKI CoasterCamp I Champions!!!
Well SFGAm's Demon has "interactive" themeing (when they are all on). Everytime a train goes through one of the tunnels sounds and or lights are activated. It's most noticeable in the 2nd tunnel (after the vertical loops) as you can see the entire cave light up.
Oh, and resetting a "fallen tree" wouldn't be that hard. Anyone who has been on the 'tram tour' at USH knows about the resetting 'falling bridge' they have there. It just uses hydraulics/pnuematics (not sure which) to raise the falling parts (see also Escape from Pompeii). Oh and to prevent a crash with the next train, simply do not allow a train to enter that block before the tree is back in its "full upright position". A sensor and simple ladder logic will do fine. jeremy
------------- Besides, if we were really shutting down people we disagreed with, would Jeremy (2Hostyl) still be around? :) I think not. - Jeff 1/24/02
this is not a coaster but there was a subway type ride in a disney park where the subway went through and then th earth shook and a tanker slid down oward the car and exploded and water flooded the area, it was pretty great. My ears popped when the tanker exploded into fire. -----------------
I always thought a B&M Dive Machine would work perfectly at the Jurassic section of IOA.
As you start to go over the near vertical drop, the brakes kick in and hold you as you look straight down into a large, dark hole in the side of a very large rock/mountain. Suddenly, what appeared to be boulders now look like eyes, white stalactites that look amazingly like teeth suddenly protrude from the edges of the hole and the rest of the "mountain" transforms into the face of a giant T-Rex. Just as the transformation becomes clear, you drop into the mouth of the dinosaur as it begins to close.
The interactive effects like glowing eyes could be handled with simple backlighting and mesh, much like the ceiling of the elevator room at Disney's Haunted Mansion. Other strategically placed lights to project shadows in the right spots could emphasize the shape of a T-Rex head. Smoke could come wisping out of the nostrils, and mist just inside the opening of the mouth could be effective. Simple hydradraulics could create the illusion that the mouth is closing (the whole mouth doesn't need to move, really just the teeth). Sounds of the T-Rex roar would add much to the illusion, as well, and frankly just the anticipation of a 200-foot vertical drop into a dark hole is enough to set up the fear factor.