Inlinetwist

Does anyone ever wonder why the inlinetwist raise the intesity rating up so much on an inverted coaster? Also does anyone have any hints on the speeds going through them?

I always try to go through them at 36mph and it raises the intensity IMO because of going up the hill and getting all of the airtime at the top and it raises nausea because everything on an inverted coaster raises nausea.

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I like to put them right before the brake run. But before that, I'll have helixes and corkscrews slowing it down. Personally, I think it's a strategic place to put them.

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I am not the real Chris Sawyer

Lord Gonchar's avatar
Regardless of coaster type I always try to take an inline twist anywhere between 30 and 40 mph. Obviously the slower it's taken, the less the impact on intensity/nausea, but also it looks less realistic. The key is to find the middle ground that works for you.

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www.coasterimage.com
Dorney Park visits in 2002: 19

Build them like you would a real B&M, on a hill, they always work for me that way, I have them usually as the 2nd or 3rd inversion, depending on type of coaster

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I just put them wherever it helps the ride flow. Ofcourse, RCT is more of a fantasy game, but i like to add my realistic side too. Watching the train almost barely go through the twist looks really unrealistic.

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#1-MF #2-Apollo's Chariot #3-S:RoS

Coasters Ridden: 42

The beauty of RCT is that it can be as realistic or unrealistic as you want.

I never have a problem with Inlines. The tings that really raise the intenisty are corkscrews. NEVER take them at more then 40 MPH.

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Coming in 2003-The Spawn Of Magnum!

I AM WITTY!

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