Impulse Twists

Saturday, May 17, 2003 8:35 PM
Im just curios, but do anyone of you think that an Inverted Impulse coaster would be more fun with the back spike twisting and the front spike straight, so you dont twist, plus there would be a holding break on the forward spike, Just like V2 only positioned backward, IMO I dont really like this idea, what do you all think?
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Saturday, May 17, 2003 8:42 PM
I doubt it would be that much of a thrill staring straight up at the sky on the foward spike.

My ultimate Impulse coaster would twist on each side....like Wicked Twister....but like v2 @ Sfmw, I'd make them 45 degree angle intead of 90. So basically half Wicked Twister and half V2 in Cali would be my ideal impulse.

I sorta went off topic but whatever.

Shpadoinkle,

AJ!

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"Love can sweep you off your feet and carry you along in a way you've never known before. But the ride always ends, and you end up feeling lonely and bitter. Wait. It's not love I'm describing. I'm thinking of a monorail" -Jack Handey

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Saturday, May 17, 2003 8:45 PM
If you've been on Deja Vu - and believe me, I'm not blaming you for not, because it never really runs any more - you'd know that falling backwards isn't really much of a thrill.

Actually, I guess I could have made the same point with Superman: the Escape at Magic Mountain. Falling backwards (straight) offers nothing in the way of a sensation.

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"Well, I'm sure I'd feel much worse if I weren't under such heavy sedation." - David St. Hubbins, Spinal Tap
http://www.loopscrew.com

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Saturday, May 17, 2003 8:51 PM
I also think that a holding break (like v2) going forward would kind of hurt a bit.

I also agree with coastingohio, I beleive WT is the ultimate impulse :)
*** This post was edited by Montu001 5/18/2003 3:54:31 PM ***

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Saturday, May 17, 2003 9:05 PM
Yeah, WT is my favorite right now...but if I get out to Marine World I think it may be a tie between the two.

Even though it would look awfully wierd, the 45 degree twists would probably be amazing. I know those twists were amazing on Volcano and WT, so just to think there is a happy medium between the two is amazing.

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"Love can sweep you off your feet and carry you along in a way you've never known before. But the ride always ends, and you end up feeling lonely and bitter. Wait. It's not love I'm describing. I'm thinking of a monorail" -Jack Handey

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Saturday, May 17, 2003 9:23 PM
I don't think that reversing the spikes (back spiral, front straight with hold) would be more fun. What makes the Impulse's fun in part (at least the standard ones) is watching the sky spiral as you fall backward on the front spike; and adding to the fun IMO is being held on the back spike looking down at the ground (excellent front seat ride).

A bit off topic here:
With SFMW being my home park, I can tell you that the 45 degree twist that our Vertical Velocity has is certainly different. Having ridden Vertical Velocity before and after the modification, IMO, the front spike on our V2 is what makes the ride. For those of you who are heading out to Marine World, and will ride V2 for the first time, might I suggest row 4? You hang upside down when the train stalls on the front spike.

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Saturday, May 17, 2003 9:32 PM
How about an impulse that goes into a loop before the front spike. If the lims could handle it that would be sweet. Imagine the loop and then a 45 degree spike with a twist. WAAAAAHHHOOOO!!!!!
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Sunday, May 18, 2003 6:34 AM
Yes there are a lot of things that one could do to make the V2s more fun. Although if we were to put some kind of inversion other than an inline twist, you most likely would need LIMs on the other side so it could make it over on the way back, unless you did something like Deja Vu which would be totally boring. By the way, when you stall upside down on the V2 in SFMW, do you feel negative Gs, or do you just get slammed down into your harness? Again, if anyone has a POV of the V2 (the way it is now) at SFMW that would be greatly appreciated!
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Sunday, May 18, 2003 11:14 AM
To answer your question coasterMNguy, on V2's (SFMW) front spike, you feel some negative g's going through the spike. When you actually stall, it's more like you fall into the harness than slamming into it. To sort of clarify a bit more, (I'll use row 4 as an example since you stall upside down in this row) you sure won't be touching your seat when it stalls but it's not uncomfortable or unbearable since it doesn't last too long; maybe a second or two.

Mind you, this doesn't quite apply to all rows. In the front, you don't stall upside down, but rather tilted to one side so each row is a slightly different ride because of the angled spike (maybe it should be called an arm instead?).

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-my signature is empty-

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Sunday, May 18, 2003 7:31 PM
Why would it need more LIMs after the loop? The Shwarzkopf shuttle loops make it just fine with just 1 launch, and that's technically what an Impulse is, just without the loop and modernized. (inverted, too)

I don't think I can see a "shuttle loop" version of an impulse being built anytime soon, because it's kind of "old news" thanks to the old Shwarzkopf's - I hope I'm wrong, cause that would be cool but...who knows.

Josh
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We can't buy more time, cause time won't accept our money. -Bad Religion

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Sunday, May 18, 2003 7:56 PM
I designed a really interesting impulse idea with Hyper Rails. The G's are still a bit high in one portion of the ride (6.1 at the max) but it is basically a giant loop. Here is how it works. The track itself is the station, some launch section for the lims and then a half-loop up, after the half loop a half roll so that you are right side up again and directly over the launch track, another half roll and then a half loop into the station.

I have worked with various ride cycles on it and the one I like best is a short launch the first time which takes the front cars to the top of the half loop, fall back through the station, do the same in the back, with the back cars stalling upside down, and then roll back through the station, hit the lims again, making it all the way around, short shot again coming up the forward side, fall back, and the hit the lims hard causing the train to complete the circuit backwards and the a roll backwards into the station.

I think if the G's could be minimized that it would make an awesome impulse coaster.

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Bob Hansen
Resident Airtime Whore

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