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I prefer the pears in the heavy syrup. They're just good.
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SFNE Central- Online Six Flags New England Resource
http://sfne.com
Devoted Intamin Lover for Life!
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Last 2002 public ride on MF's front row
-Nate
An e-Stop would happen. However, I once saw Superman at SFWOA get E-stopped on the back spike. The train did not fully stop until it was almost all the way out of the station heading forward again.
Basically, I think if anyone had been in the way of the train at that point... they would have gotten creamed. Along with the people in the front row.
It was kind of sickingly funny to see the look of shock on the people's faces as they went from almost max speed to a stop in that short of a distance. Going forward.
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Do the Moo Shoo!
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Is that a Q-bot in your pocket or are you just happy to see me?
Jes is here to clear up all misinformation: At, SFWoA, those infared beams will not e-stop or quick-stop the ride... however... you can't launch the train if something is blocking the window. I had heard that it was set-up during the first season to E-Stop the ride mid-ride if something went through the curtain. But that is no longer the case.
The difference between an E-stop and a Quick stop is that while both will stop the ride and both have a button on the main control pannel, you cannot recover from an E-Stop without maintainence coming to do their thing. Quick stops can be recovered from... the main op just restarts the ride and "Jogs" the train back to the "Home" possition. The advantage is obvious if you just need to stop the ride... but you'd be a fool not to E-stop the ride if you saw flames or something along those lines.
A speeding train can blow up quite a storm when it flies through the station and papers, park maps, napkins, etc., have been known to go through the curtain. So for those reasons, the ride doesn't e-stop/quick stop. It does not sound a buzzer. It is the responsibility of the Ride operators to stop the train if something/someone is in the path of the ride.
E-stops and Quick-stops will always stop the train past the station, over the go-carts. This means essentially, if the ride is e-/quick stopped when the train is on an "Even numbered Swing", aka, it is traveling backwards, and has passed the go carts, then the train cannot be stopped until the train stalls on the back tower and goes back through the station forward.
A Swing is what the computer counts as a direction change. Swing 1 is the launch, Swing 2 is the first backwards pass, Swing 3 is the full power launch forward, Swing 4 is the 2nd full powered backwards pass, Swing 5 is the "Lim-off" pass through the station, and Swing 6 is the final stop, and jog back to the station.
If you step onto the platform during Swing 2 or 4, and the train has already passed the station... you're dead meat, unless you get out of the way quick.
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Jes
Jes's Roller Coasters DJ Jes
Six Flags Worlds Of Adventure 2002 Ride-Ops Crew (Have Fun Trying To Find Me!)
Well I was totally wrong then. But the idea of it not being able to at least slow down in the station (depending on the swing) kind of alarms me. If I have to E-stop the ride, I want the units to stop asap.
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Is that a Q-bot in your pocket or are you just happy to see me?
Well the reason those LIMs don't stop the tain is because if you see smoke or fire coming from the station LIMs, you need to be able to smack the **** out of that E-Stop to cut the power to the ride. In which case, the LIMs cannot be given the responsibility of stopping the train. The drop down brakes past the station are passive, meaning they contain magnets that do not need any power. If you kill the power with the E-stop, those brakes are going to drop down because the motor "Holding" them in the up position looses power, and they fall down to stop the train. If their is a fire, those drop down magnet brakes are the only thing going to be able to stop the train when you E-stop.
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Jes
Jes's Roller Coasters DJ Jes
Six Flags Worlds Of Adventure 2002 Ride-Ops Crew (Have Fun Trying To Find Me!)
Ah, I see now. The problem I see is that as an operator, most of my e-stops (not that I had to much anyway) were related to stupid guests who were in restricted areas around the ride (that's an E-stop under our policy). Although I haven't been around any impulse coaster to tell, if you had a situation in the station where a guest, an object, or anything else fell in the ride path... essentially an E-stop would do nothing depending on which swing it would be. Personally if I was left to design a similar ride, I would make sure there would be a retarding mechanism on each side of the station.
The reason why we don't use ride stop is that it functions about the same as an E-stop, but doesn't cut the power to the ride or reset the ride controller. It will stop the trains where they are or at the next available stopping position (brakes). The only times we use ride-stop are to park the trains at night and in the event of a ride breakdown/error, we secure the units (make sure they can't move) by depressing ride stop.
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Is that a Q-bot in your pocket or are you just happy to see me?
-Nate
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The cleveland browns suck, if its brown flush it down, Go Bengals!
-Nate
Batman Knight Flight at SFWoA does have light curtains, however, they are placed on the platform, on the side(s?) of the train , where the floor is painted yellow. This is why you may see ride ops pushing loose articles out of the way of the curtain before dispatching, otherwise, you cannot dispatch. As for the mats, I don't think that all of the possitions have active mats. For example, I was up at Batman on ride night (riding, of course) and there was one Op checking bars (The only row occupied was the front) and the main Op up in the booth.
No one was in the other possitions, so I assumed that not all the mats are have sensors in them, and that if they do, they don't need a "Presence" to dispatch the train. (Those mats are technically refered to as "Presence Pads" at the park)
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Jes
Jes's Roller Coasters DJ Jes
Six Flags Worlds Of Adventure 2002 Ride-Ops Crew (Have Fun Trying To Find Me!)
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Jes
Jes's Roller Coasters DJ Jes
Six Flags Worlds Of Adventure 2002 Ride-Ops Crew (Have Fun Trying To Find Me!)
For instance, it takes at least two people to operate B:KF (from what I know). There can be more people staffed to the ride, however, and each of those people has a mat. When there are two people staffed to the ride, those extra mats are turned off (meaning the ride can be dispatched without anybody standing on them). When the ride is fully staffed, on the other hand, those mats are activated (the ride cannot be dispatched unless each is occupied).
Medusa (East) works the same way, but with dispatch buttons instead. Take a look around that station and there are *several* dispatch buttons, but if the ride isn't fully staffed the extra buttons can basically be "turned off."
-Nate
I have been up in the station 3 times this year when Wicked Twister stopped for one reason or another. At the beginning of the year it took as long as SUE orinally did. But CP also has it down now.
During Oct. when I was on WT I was waiting for front seat and the person who was on the train right in front of me. Threw/lost his hat right at launch, and it went through the light curtain. The ride made it out of the station but not up the spike. They had to reset the ride and roll the train back into the station for a re-launch.
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"The Future of Roller Coasters"
-RollerCoasterGod
Haunted Ohio Parks...you've been warned!!
I know that B:DK does not have "Presence Pads" because its just concrete with a yellow circle painted on it. They do, however, have "combs." And they are pretty sensitive to rain because on a rainy day it would start and stop at least 2 times with each advance and nothing was in the way of the combs.
[edited for your reading convenience ;)]
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SFNE Central- Online Six Flags New England Resource
http://sfne.com
Devoted Intamin Lover for Life!
*** This post was edited by SFNE Freak on 11/10/2002. ***
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