Impulse Coasters?

What is the best way to build an Impulse Coaster?
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YVAN EHT NIOJ -The Simpsons
I've recreated SUE by using Inverted track & having it curve upwards as steeply as possible, then click on extreme right turn to produce a 'spiral spike.' Set the coaster to Launched mode, you can put a near vertical spike at the other end. However with launched mode, cannot travel backwards!

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Home Park - Wonderland Sydney, Australia, featuring;
1) The Demon - 1988 Vekoma Boomerang
2) The Bush Beast - 1985 KEC Woodie (Clone of PKD's Grizzly)
3) Beastie - 1985 KEC Junior Woodie
4) More steel coasters please!!! Preferably a B&M Masterpiece!
I have done the same thing as CoasterGod.

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Westside!!!
hopefully if chris desides to come out with RCT2 the main thing he will add is hyper/giga/inverted from intamin i so desperately need them for my parks.

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are you ready to go vertical?...V2 SFMW 2001 ...
I do the same way for Impulses the rides end up being like 10 seconds though
Most Impulses I design on RCT turn out to be not very exciting!
Same problem with me.

I cheated.

I built a Steel Looping Coaster with a reverse-incline lift as the straight spike, and then built a twisted spike. Not inverted, and doesn't run right, but fun anyway.
Check this out... I just made it. Be sure you have the Drexler patch because this one is highly modified:

http://www.isw.f2s.com/Superman_Ultimate_Escape.SV4

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Is it just me or does Hypersonic look like one of those coasters you would see on Looney Toons?
i Build mine by using the Inverted track and using a trainer to put in reveerse incline shuttle mode
Why don't you use SLC and put on reverse incline shuttle?
I usually do the same thing as coastergod, but at the other end I build a seperate peice of coaster track lined up (vertical drop) so thats its vertical and looks more realistic. It really doesnt matter because the train wont ever go up it anyway.
I used a trainer, and used the vertical drop coaster instead of an inverted. Using the trainer, I made 10 cars on the train, set the coaster to reverse-incline launch, had a steep chainlift to height marker 61. At the other end of the station, I had a vertical spire.
That is my version of Linear Gale.
Next to it, I built the same thing, but not too far up on the vertical spire, I made it have a steep twist, then a steep (not vertical) track, followed by steep twist, and did this to marker 61 again, going around my Linear Gale. That is how my Vertical Velocity/S:UE is.
If your interested, e-mail me and I'll send you the park. The main problem with this is it's not inverted, but they are both rideable and fun.

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V2, Deja Vu... how can it be better? Add Viper! Oh, wait. It's already there!
Hey TrBiggar, I am interested in that park that you have with Vertical Velocity. Could you p;ease send it to me at Coastermike16@aol.com
I use Vekoma inverted track and just have it go Reverse inclkine mode, it works the best , and i have over 100 peeps waiting in line For my SUE
Hey Josh! I need help! I can't open up your ride park with S:UE! Any clue how to fix this? I have Dragons IOA and TRG were is the Drexler Patch at?
You can get the Drexler patch here ---> http://www.strategyplanet.com/rctuk/rctpatch/

Also, go here for all your coaster gaming sites from here on CB ---> http://www.coasterbuzz.com/sites/category.asp?LinkCatID=5

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"It's Deja Vu all over again." - Yogi Berra

Hey I got the Drexler Patch, patched it ran it and it still won't open help! I have LL and the Win me patch, what's wrong?
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May 25'Th You'll Be Seeing Deja Vu Over And Over And Over...
Hey Josh, your coaster sucks. Jusk kidding. God try!

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Thrill seekers plummet from 196-feet, fly head-over-heels at 65 mph over the outside of a vertical loop and a giant 110-foot high boomerang turn with nothing but the sky above their dangling feet. One time forward, one time backward…it’s Déjà Vu.
I have a question. What is a Drexler patch and Dragons IOA and how do i get them?
That S:UE recreation kicks ***.

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