IGN posts another preview of RollerCoaster Tycoon 3

Posted Friday, July 30, 2004 10:45 AM | Contributed by Jeff

IGN had a chance to sit down and see more of RollerCoaster Tycoon 3, slated for a November 2 release. The preview details new gameplay information and the user interface. It also says that a demo version is slated for a September release.

Read more from IGN.com.

Friday, July 30, 2004 10:54 AM
Everything I have seen looks great, but I haven't heard much about the constuction of coasters. Will it be a system of pieces like RCT 1 & 2, or a hybrid of RCT & No Limits?
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Friday, July 30, 2004 10:55 AM
The bit that grabbed my attention in the IGN article was


In fact, it's similar enough that coasters built using RollerCoaster Tycoon 1 and 2 can be imported into RollerCoaster Tycoon 3! Now classic players will be able to ride their old coasters as they always wanted to thanks to the 3D engine.

I don't know if that was known previously, but it's great news. Not surprising, mind you, but still good news.

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Friday, July 30, 2004 11:08 AM
I guess that answers my question then.
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Friday, July 30, 2004 11:37 AM
Yay! Demo in September!
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Friday, July 30, 2004 11:56 AM
Ok, this is the first article on RCT3 that has me kind of excited. This is really shaping up to be a life-stealer. If previews like this are true in their covering the scope of this game, then there are just going to be so many options, so much to do, so many different way to enjoy the game that it could easily reach a bigger crowd than the original RCT did. Should I start saying goodbye to the wife and kids now or later?

And Jeff, there you go! Your demo is coming in 6 to 10 weeks :)

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Friday, July 30, 2004 11:59 AM
Actually, this quote better answers your question Neuski...


Coaster construction also works in a very similar fashion. Actually, it's similar enough to almost be identical, aside for some interface differences. The same functionality will be available, however, with the same kinds of pieces and angles that players of the classic game will be used to.
*** This post was edited by redman822 7/30/2004 12:02:19 PM ***
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Friday, July 30, 2004 12:30 PM
VIP guests? Each time I read about this game, it sounds better and better.
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Friday, July 30, 2004 2:59 PM
If I can't get this game to run on my system. I am going to buy a new PC just to play it. That's how much I am interested in it.

I used to be a hardcore gamer, but gave it up when the 32-bit consoles came around. I am just too busy taking care of other responsibilities. Occasionally I'll pick up my son's X-box, PS2, Gamecube, or Game Boy Advance SP, and play a game for a little while. None of those hold my attention RCT2. Of all the games that I have played recently it holds my attention the most, and every once in a while I lose track of time.

I can only imagine was RCT3 will do. Everytime I read about it the more I want to play it.

*** This post was edited by Coasterfantom2 7/30/2004 3:00:23 PM ***

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Friday, July 30, 2004 3:12 PM
Coaster construction also works in a very similar fashion. Actually, it's similar enough to almost be identical, aside for some interface differences. The same functionality will be available, however, with the same kinds of pieces and angles that players of the classic game will be used to. In fact, it's similar enough that coasters built using RollerCoaster Tycoon 1 and 2 can be imported into RollerCoaster Tycoon 3! Now classic players will be able to ride their old coasters as they always wanted to thanks to the 3D engine.

O well, let's hope they added a few more features to the plug and play construction designing.

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Friday, July 30, 2004 3:17 PM
I can't wait for the demo, I am already drooling.
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Friday, July 30, 2004 5:44 PM
Kyle,
based on all the videos we've seen I wouldn't hold your breath. It looks like all the same pieces as the old coasters. While I know it could never have mass appeal with a complicated coaster building system (read: no limits) I still wish we'd have a little more flexibility in things like banked curves and transitions. It's obvious the banking is still a binary thing.
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Friday, July 30, 2004 5:52 PM
This I like
" Those unused to dealing with three dimensions will have the option to switch the camera into a classic view,"
Hadnt heard that before. Despite being a 3d Animator I can see still wanting to build all my parks in classic mode. It's just so simple and clear.
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Friday, July 30, 2004 6:34 PM
They now have banked curves on the arrow loopers...That was my only wish!
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Friday, July 30, 2004 8:18 PM
Wake me up in November.
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Friday, July 30, 2004 8:45 PM
They also have loops with intamin track. Which I hadn't seen before either.
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Friday, July 30, 2004 9:24 PM
And banked curved drops, Tuan, that was my wish. Now if they've added that to all coasters(read: 4D), I'll be happy. I know I read in an article earlier that the main guy behind this one said that there would be more angles/track peices to choose from. I know we have over banks, and I know the corks look better. Either way, I'm lovin what I'm seein!
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Sunday, August 1, 2004 12:09 PM
Haven't seen any banks on the Suspended Coaster yet, no wonder the nausea rating is so high.*** This post was edited by Grant 8/1/2004 12:10:15 PM ***
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Sunday, August 1, 2004 2:09 PM
Is that a over-banked turn on the right side of this picture.

http://media.pc.ign.com/media/664/664146/img_2259018.html

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Monday, August 2, 2004 9:28 AM
I'm not sure about that, but that palm tree tehre looks like a 3D one instead of the tree 'flats' we've been seeing.
I'm encouraged about that... no more tornado trees in the loops.
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