Posted
IGN had a chance to sit down and see more of RollerCoaster Tycoon 3, slated for a November 2 release. The preview details new gameplay information and the user interface. It also says that a demo version is slated for a September release.
Read more from IGN.com.
In fact, it's similar enough that coasters built using RollerCoaster Tycoon 1 and 2 can be imported into RollerCoaster Tycoon 3! Now classic players will be able to ride their old coasters as they always wanted to thanks to the 3D engine.
I don't know if that was known previously, but it's great news. Not surprising, mind you, but still good news.
And Jeff, there you go! Your demo is coming in 6 to 10 weeks :)
*** This post was edited by redman822 7/30/2004 12:02:19 PM ***
Coaster construction also works in a very similar fashion. Actually, it's similar enough to almost be identical, aside for some interface differences. The same functionality will be available, however, with the same kinds of pieces and angles that players of the classic game will be used to.
I used to be a hardcore gamer, but gave it up when the 32-bit consoles came around. I am just too busy taking care of other responsibilities. Occasionally I'll pick up my son's X-box, PS2, Gamecube, or Game Boy Advance SP, and play a game for a little while. None of those hold my attention RCT2. Of all the games that I have played recently it holds my attention the most, and every once in a while I lose track of time.
I can only imagine was RCT3 will do. Everytime I read about it the more I want to play it.
*** This post was edited by Coasterfantom2 7/30/2004 3:00:23 PM ***
O well, let's hope they added a few more features to the plug and play construction designing.
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