i2STAR and Six Flags Great Adventure announce 'Alcatraz, The Ride'

Posted Tuesday, July 17, 2001 4:30 AM | Contributed by Shawn

[The following is a press release submitted by the vendor. -J]

i2STAR (Interactive and Intelligent Simulators, Thrills, Attractions, and Rides, LLC) and Six Flags Great Adventure announced today plans to introduce "Alcatraz, The Ride," Alien Invasion – an advanced interactive simulator ride. The attraction will premier at Six Flags Great Adventure, Jackson New Jersey in the Fall of 2001 and will have it’s grand opening at the beginning of the 2002 season.

"Alcatraz, The Ride" places the rider in the middle of the action and excitement, on a thrilling mission to save the Bay Area from an alien invasion. This one-of-a-kind simulator uses advanced technology to provide a uniquely interactive experience that allows riders to actually control the action, rather than experience it passively. Utilizing advanced digital imaging systems, the ride provides the most realistic visuals ever seen in consumer simulation.

i2STAR develops and manufactures advanced technology simulators for both the military and theme park markets. The company combines an advanced display system (with a 180 degree field of view), six degree motion platform, 3-D sound and interactive capabilities to give riders full control over their experience. And i2STAR is able to connect multiple simulators across both local and wide area networks, to provide the most unique simulation experience in the world.

i2STAR's founders have over 20 years experience in military simulation, software development, computer integration and intellectual property. The company received the Best Exhibit award at IAAPA 2000 where "Alcatraz, the Ride" received an overwhelming response by the hundreds of riders who were lucky enough to experience the attraction during the four-day show.

Link: International Theme Park Services, Inc.

Tuesday, July 17, 2001 5:30 AM
This thing seemed pretty low capacity at IAAPA. It was very popular, I tried to get in but it was packed. Hopefully the park version can handle a lot more people.
+0
Tuesday, July 17, 2001 5:39 AM
How many sims do you need in a park?
+0
Tuesday, July 17, 2001 6:09 AM
MarqMI, the only true simulator ride in the park is Escape from Dino Island (unless you count Houdini as a simulated roll chamber). Also, my guess is that, due to the fact that Dino Island was not a very good ride and has not generated the lines that SFGA was hoping for, they'll probably replace the old with the new. I'm sure they'll continue to build coasters, but hopefully this will be an improvement over the last simulator they tried.

-------------

NITRO kicks it into high gear...only at Six Flags Great Adventure!

My other car is a rollercoaster...
+0
Tuesday, July 17, 2001 7:06 AM
simulators suck major. The last time I rode a simulator I walked out all dizzy and junk. to me they just feel like being at the movies with a seat that jerks you until the point of upchucking

-------------
Jordon "the jackal" Dunham
Team Berserk Blue
+0
Tuesday, July 17, 2001 7:20 AM
Then you should thank God you don't have to ride it.

-------------
"Quite simply, our goal was to create the single most frightening thrill ride on the planet" -Arrow Dynamics on X.
+0
Tuesday, July 17, 2001 9:30 AM
This ride would be cool at SFMW.
It's in the San Francisco area.


-------------
Hi Peoples!
My name is rc3268!
What's yours?
+0
Tuesday, July 17, 2001 9:30 AM
What if somebody doesn't want to save the Bay Area?? ;)

-------------
Yeeee Haaawwww!
+0
Tuesday, July 17, 2001 9:54 AM

well than i think your screwed.
-------------
Son of Beast was really an sob.
+0
Tuesday, July 17, 2001 12:07 PM
Well, fortunately I was lucky enough to experience this towards the end of the show and get a t-shirt :)

In their prototype version, it was terrorists you were up against.

they have 3 versions (8, 12, & 16 simulators) picture a dome and 3 simulation rooms per flight school room.

This was developed jointly with the military. They pay an actor dressed up as a general to give you your assignment, you (the pilot) and a gunner then go into the sim room in order to learn your trade, firing or maneuvering.

They were predicting, $7-$10 upcharge operating approximately 150 days per year.

This is probably their first installation, as each one was said cost a million dollars, and they didn't have a buyer yet. It would be interesting to see which one Six Flags buys.


* 8 sims, 10K sq ft, takes 4 to operate, $2-3 million in revenue, 2,000 capacity a day

* 12 sims, 15K sq ft, 5 to operate, $3-4.5 million, 3,000 capacity a day
* 16 sims, 20K sq ft, 6 to operate, $4.2-6 million, 4,000 capacity a day

These are Apache Longbow Helicopters, it's pretty realistic, it looks like they chopped off the front half of an apache, you climb in, pilot sits above the gunner, a control for rise and lower, flight stick for pitch, and pedals which make you go left and right, you have a certain number of minutes, so flying right is ESSENTIAL. Some people were spinning around in circles, while I decided to get right over the golden gate bridge and on to Alcatraz.

I did crash once, when you crash, you don't actually die, you kind of bounce off the ocean, but beware as you strafe the island, you come into some heavy fire, so keep your distance, the pilot does have some firepower as well. It is unlimited ammo. There's nothing like seeing guys on jeeps setting up on the beach and blasting stinger missiles towards you as they whistle by! And boy does it shake you.

You are contained within half of a sphere, so there is total immersion, you always see screen. When you are done, they roll the stairs back to your chopper, and the boys welcome you home!

Each sim is approx 20'x 20'x 20'. I think you have 10 minutes



-------------
ULTIMATECOASTER.com - In Search of the "Ultimate"
http://www.ultimatecoaster.com/
+0
Tuesday, July 17, 2001 12:32 PM
I think this is a great addition for SFGaDV. Bringing the Bay Area to the East Coast is cool. Maybe this ride is like Spiderman at IOA.
+0
Tuesday, July 17, 2001 1:15 PM
Well, I guess you can't add coasters EVERY year. Which is fine, I'll be more than happy with Nitro if the park waits until 2003 to add another coaster!
+0
Tuesday, July 17, 2001 6:10 PM
Sounds pretty cool.

-------------
Don't Fight It: Ride It! Raging Bull
+0
Thursday, July 19, 2001 3:29 PM
I guess I'll be going to Jackson, NJ again in 2002. BTW, where did it say they were removing Dino Island? I waited in some fairly long lines for that ride.

-------------
Batwing-Bow Down
+0
Saturday, July 21, 2001 5:46 PM
Alcatraz-The Ride is opening in Fall 2001. So Im sure Great Adventure will open coaster or something in 2002.

(I HOPE)
+0
Sunday, July 22, 2001 6:29 AM
It will probably replace Dino Island that has been in the park for about 4 years now. How many times can you save a Dinosaur?
+0
Sunday, July 22, 2001 1:34 PM
Did anyo of you read that guys description?! The ride is NOT going in Dino Island. You are ni separate simulators..so it will be a new building. I say that it is going where Viper once stood. So this way we can expect Viper to be torn down soon and seen a new building go up in it's place! YIPEEEEEE!

-------------
KoЯn Rules! I just came out to feed!
+0
Wednesday, August 1, 2001 6:19 AM
They said this sim will be interactive. I bet its going to be like the Men In Black ride at Universal Studios. The area where viper is is to small to hold something that could be a moving shooter ride. Where could you possibly put it in that park?

-------------
What's a world without upstops?!
+0
Sunday, October 14, 2001 2:24 PM
i think itz pretty fat and i will join the winter leages at 6 flags
+0

You must be logged in to post

POP Forums - ©2018, POP World Media, LLC
Loading...