Hyper Rails- No Intamin Hypers?

Monday, August 26, 2002 6:20 PM
I was on the Hyper Rails site, b/c I was plannning on buying it when released. But, I found no Intamin Hypers! I was very shocked. One of the things I was looking forward to. However I did see the Gin. Hyper, but not the same to me. Anybody have any info. on this?
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Monday, August 26, 2002 7:17 PM

Well if you look on the editor screen it appears that there are 3 or 4 blank spots next to the 6 tracks already in the game.

I'm thinking they may make an expansion with new tracks typesfor the game in the future,it's too bad they didn't add the intamin hyper.

I'm hoping they'll add woodies,VFD's and intamin hypers in the future.

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Monday, August 26, 2002 7:38 PM

No, the shipping version doesn't have it. My feeling is so what. Even when I was actively messing with NoLimits I just used the same two train styles over and over.

Buy lots of copies and you shall get more train types.

I've got the final version in my hands tomorrow and I'm excited about it. The editor is insanely good and the 4D great fun.

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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"Let's stop saying 'don't quote me,' because if no one quotes you, you probably haven't said a thing worth saying." - Dogma, KMFDM

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Tuesday, August 27, 2002 8:24 AM

Jeff's right on it as to what the game currently has to offer.

Just be glad that the designers have added the rides that they did and it looks like some great fun right there,I'm gonna spend long hours at my computer playing with this game just as soon as I can get a copy of it into my hot little hands.

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Tuesday, August 27, 2002 8:33 AM

I'll tell you what really has be sold on the editor now... (I need to add this to the final review.)

When I was trying to do a curved drop, a la most B&M inverters, it's hard to get it just right. Well, in doing it with three nodes, the middle one being the point at which it begins turning back the way you came, I found my winning point. The nodes, when selected, have those arrows sticking out of them. That makes it easier to realize which adjustment to make, the pitch, roll or heading. You can change these one degree at a time and nail it to make it perfect, all while the train goes over that point over and over in loop mode.

It may take people a little while to get used to the features and their locations, but when you get it, wow... it's a lot easier to work with.

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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"Let's stop saying 'don't quote me,' because if no one quotes you, you probably haven't said a thing worth saying." - Dogma, KMFDM

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Tuesday, August 27, 2002 2:17 PM

I was also disapointed about this. Rollercoaster Tycoon II has Intamin hypers so I'm not worried. They just won't have amazing graphics.

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Tuesday, August 27, 2002 5:18 PM

RCT 2 and Hyperrails/No Limits/Scream Machines/whatever-the-hell-else are completely different games. I'm not mad about Intamin hypers not being in there because we already have them in NL, and I guess SM. The Gio hypers are something new and exciting, and it is probably more unique (and more original) to have them there.

Besides, after a while, train style will become trivial (meaning, multiple types of hypers will not be necessary) because we'll have enough fun with the one they give us.

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Yep... It is PICTURES now... http://www.loopscrew.com

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Tuesday, August 27, 2002 6:11 PM
Doesn't this game have Intamin Gigas? Perhaps you just don't have to go 300 ft. in the air.

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Cedar Point 2003, and it begins...

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Tuesday, August 27, 2002 6:13 PM

It's the same track style dude... what do you think?

Another cool thing about the final version is I have all the right sky textures and stuff. It's almost like you can choose a sky to match your coaster. There are even several night variations.

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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"Let's stop saying 'don't quote me,' because if no one quotes you, you probably haven't said a thing worth saying." - Dogma, KMFDM

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