A mid-ride hydraulic booster is *possible* but in no means (with existing methods) would it be *practical*.
Think about trying to match the speed of the sled to the speed of the train when it engages the sled. How much of a nightmare would that be? I'll tell you- a big one.
Nope, this one's best left on the drawing board. Hopefully it's a dry erase one.
The basic problem is, as has been stated several times, that you can't accurately catch the train and launch it. If you miss, the penalty is pretty severe. It could perhaps be done with a pusher that pops up from the under the track as the train goes past, but at some point that pusher is going to bang pretty hard into the train, and you run the risk of producing undesirable shocks in the drive system, and in subjecting riders to undesirable accelerations.
No, the answer when you have a moving train is to connect the train to something continuous, that is, to use some kind of a clutch. Uniersal's tire drive system would work, in fact that has been done. You could do it with a moving chain, as on standard chain lifts. LIMs would be the obvious choice because they are easy to control.
I suppose you could use a fast-moving drive chain that engages with a clutch on the train, then accelerate that drive once the train connects...but what are the limits on how fast you can safely run a chain hoist? There has to be a reason that we don't see chains on launched coasters.......
--Dave Althoff, Jr.
Impulse-ive said:
Well thank you Captain Happy Sensitive for your assessment.
Ha, the funny part is that it didn't apply to you because you hadn't reponded to this thread yet.
Emgee? Me?
(Ok, if I were a coaster designer in the real world, I'm probably the only one that would ride my own coasters)
RideMan said:
Some technical stuff...but what are the limits on how fast you can safely run a chain hoist? There has to be a reason that we don't see chains on launched coasters.......--Dave Althoff, Jr.
You obviously have never played RCT 1 or 2 with a Trainter very much, Dave;).
You must be logged in to post