Besides, i think it would make people want to get back in line to experience it because they got a taste and they want more!!
Tell me what you think of a good time for a coaster and why....
Seriously, though, in my opinion its not the ride time but the ride experience. I don't care if a ride is 30 seconds or 3 minutes, so long as I'm entertained from start to finish. As an example, I have much more fun on Montezooma's Revenge's 40 second ride than I do on Beast's 5+ min ride.
Forgive me If many don't agree but MF is all about the drop and speed and speed alone gets boring after about the first 30 seconds. S:ROS at SFNE is much shorter but has 5 Major hills, Undrground tunnels and bunny hops which I consider a much better ride.
Some might say Raven is too short. Not me, PERFECT for it's size. There is not a momement waisted on Raven and even the dull part (Leading to the lifthill is greeted bye a friendly Stewardess/Steward :)
Chuck, who thinks how long a coaster can keep it's intensity is a major factor on how long it should be. *** Edited 4/11/2004 11:33:37 AM UTC by Charles Nungester***
Three examples from SFGAm:
I always thought Shockwave should've had a high-speed helix at the end... or something. Instead, there was just a low-speed bunny hill, and the train kind of meandered a long way back to the station.
Of course, the Eagle has helices at the end, but I never experienced them full-speed. Or even half-speed. It's a nice idea, but it kills the pacing if they're not taken fast.
Go figure, it's the Whizzer that ends perfectly with a fast, ground-hugging helix. Well done, Anton!
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