How high on Superman @ MM

Friday, June 8, 2001 12:28 PM
How high does the rolling stock on Superman go?

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You are the Weakest Link, Goodbye.
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Friday, June 8, 2001 12:31 PM
my edycated guess is 320 ft.

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HurricaneGeauga- Just in case
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Friday, June 8, 2001 12:40 PM
From videos I have seen of this ride it seems to vary quite a bit from ride to ride. appears to vary almost 50 feet at times. This fact is aggravating to me when it comes to stats. It seems dishonest to advertise this coaster as 400 ft when it never even comes close to that height.

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/s/
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Friday, June 8, 2001 12:42 PM
In ACE's Guide to Ride, it says that the car goes through a 300 foot drop. Man, 100 feet of track that is never used.

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Let the bears pay the Bear Tax, I pay the Homer Tax.
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Friday, June 8, 2001 1:31 PM

The total Tower 412, but the car only goes up 380ft
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the return of Intaminrocks
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Friday, June 8, 2001 4:07 PM
It often doesn't go over a difference of 300. The height difference between the horizontal track (Which is over 40 feet above the ground near the tower thanks to the topography of SFMM) and the emergency brakes (to make sure the cars don't go too high) is around 320 feet. It doesn't even come close to that height usually. (Once I was the only person on it and it got VERY close. Later with a full car it was probably 30 feet lower.)

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- Peabody *** This post was edited by Peabody on 6/8/2001. ***
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Friday, June 8, 2001 5:13 PM
I have seen videos of it hitting the brakes, and I have seen videos of it not going more than half-way up.
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Friday, June 8, 2001 5:14 PM
Yes Mongoose is right. I've seen in nearly approach the track block at the top and sometimes, just a little bit over halfway up. It all depends on the size of the car load.
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Friday, June 8, 2001 5:27 PM
actually it depends on how hot those lims are. becuase sometimes when there is a long period between luanches that thing almost hits the brakes. and sometimes when its one afetr another quick succesion, it doesnt go up very high.

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the return of Intaminrocks
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Friday, June 8, 2001 5:32 PM
LoL it's 400ft. tall and only goes 300ft. They do this to make the public think it's really big

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Kraken count : 138 6/2
Go to Alans SFDL site ! http://sfdl.coasterbuzz.com/home.asp
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Friday, June 8, 2001 5:36 PM
I wish they would measure it.

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You are the Weakest Link, Goodbye.
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Friday, June 8, 2001 5:50 PM
It 410 feet tall, but it doesn't use all of the track
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Friday, June 8, 2001 6:33 PM
Here, I just checked the official height of the track measured from the lowest piece of track to the end of the vertical climb: 328' 1".
That topography sure makes a lot of difference to boost the total structure height to 410!

Fenderstartocaster: How would operating temperature affect the ultimate speed of the launch? I read VERY detailed descriptions of the entire system in an issue of Rollercoaster from 1997, and they said that it is weight dependant. How could temperature affect the power of the stators?
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- Peabody
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Friday, June 8, 2001 10:18 PM
I saw a special on MM a while ago. It said that on Superman, the car's speed will change on every ride. When the cars start going too fast, the ride ops are notified and can make the computers slow the cars down. So what I'm trying to say here is that the ride operators have some direct control over how fast and far the cars travel. Sometimes the cars can get up to over 110 mph. The ride ops are supposed to keep it between 97 and 103. *** This post was edited by MMountainFanatic on 6/9/2001. ***
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Saturday, June 9, 2001 2:02 AM

FenderStartocaster said:
"when there is a long period between launches that thing almost hits the brakes. And sometimes when it's one after another in quick succession, it doesn't go up very high."


It could be the quick successions are draining juice from the capacitors or whatever is used to store the electricity. Launching each car uses about 2 Megawatts for 7 seconds, well over the park's power input therefore a storage medium makes sense. Long period = full charge = max speed.

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Saturday, June 9, 2001 5:48 PM
The employees have no control over the speed. SFMM and no other park for that matter would have trevor the teen and derek the surfing dude mess with computer stuff, plus all of that equiptment isnt at the area where they work anyways, its located in a different area of the ride.

Just like any other ride how high it goes is effected by temperature, car load (weight), and wind speed (headwind and tailwind). it is hard enough trying to program the ride to launch period let alone keep changing it.

You can see the effects of the above condiditions clearly at Nascar Cafe as Speed the Ride will sometimes hit the high brake and sometimes end up a long way away from it.

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"ok everyone go ahead and pull down on your shoulder restraint so you feel nice and stuck!"
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