i cant make a coaster intensity rating under 10 can some one give me some tips
make banked cuves, don't turn right after a drop, don't do sharp turns, don't put a loop after a big drop, remember they are computer generated people.
------------- True of all great coasters of the past and present, and future it's a ride you'll remember for the rest of your lifeand probably will want to ride again.
*** This post was edited by CoasterBGW on 6/3/2001. ***
If you put make a station that then goes around the corner then goes up a lift hill for one level then drops back down then goes back into the station the I guarantee that the intensity will be less than 10. Otherwise you can make sure that your vertical G's are less than 5, and that your negative G's are not much less than -1.5, and that your lateral G's are not more than 2. You don't have to build your lift hill to the maximum height to make for an exciting ride.
There's some tips on the RCT website
When the ride is testing, switch to the graph view. Look at the G-force graphs. On points with a high lateral G spike, make sure the turn is banked (or slow the train down.) On points with a high vertical-G spike, slow the train down at that point. If there aren't any really severe spikes on the graphs, the ride probably is not too intense.
------------- A bad day at Cedar Point is better than a good day at work.
As Jeff and many other people have said, including myself.... Don't make it the tallest you can go!!! That doesn't make it better! ;)