How do you stack scenary?

I have tried in and out, and though this question may sound stupid, I really can't figure it out. How do you stack scenary?

If you can help, thanks.

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Just hold down shift while you build the scenery man. Next time, try and read a topic or two, this has been answered NUMEROUS times.

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Hold shift down, position your scenery, click, and let go of shift. Now you have stacked scenery! Fun stuff, hey?
I have a question! Ok, I know how to stack scenery, but how do you get the scenery to go a long way up? I can get the scenery pretty far up, but when you are making supports for say Millennium Force, the track goes up abovethe screen. How do you get the scenery to go up further then the screen? When I move my mouse, all the scenery disappears. I'm lost!

Look up how to use the control key in the manual. It's VERY handy for working in "high" areas quickly. Especially the "Ctrl + Shift" combination.

I looked up the control thing, experimented with it, and I still can't get supports over about 215 ft. Anybody know any tricks or is this just the way it is?

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The Whizzer is saved!!:)

I just tested, and I was easily able to build supports up to over 500 feet.

There is one quirk though... I started by placing a piece of support structure on the ground, and then held shift, and kept clicking. It'd only add about four levels before it gave me an error. I then "pointed at" the top of the stack, held down ctrl, and then held down shift, and was able to stack four more (moving the mouse up a bit after each click helps). Then I had to let go of control/shift, and then do the point, ctrl, shift thing again. But if I did that (and kept scrolling the window up so I could see what I was doing), I was able to create a stack that was over 500 feet tall.

You might want to just play with it a bit more and get a feel for how it works. It's kinda tricky, but once you figure it out, it's pretty cool. Just point at something, hold ctrl to lock in that height, then press shift to build something over top that object.

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