Thanks
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Hello, My name is Dan and I'm a coasterholic.
You might want to try to make a long one, the length of the park that has 4 or 5 layers so it's really long. Of course, it'll go slow, and don't put in too many inversions. I know the game seems to make extremely long coasters exciting, even if they look extremely boring.
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I have no signature.
I've found that, though heartline twisters have no track brakes, the transfer tracks seem to make good brake substitutes. The car is nearly always going slow when it comes out of one,so if you put 1 or 2 of them before the station, the car won't be going very fast into the station.
And always set ride inspection intervals to 10 minutes, as I have learned to do.
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RCT hypercoaster crazy!
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