How do you build an exciting Heartline Twister?

I tried a few times to build them with no luck. Mine usually have a 3 or 4 excitement rating and intensity of around 7.  How fast can the cars go thru the twists before it gets extreme?  I guess if I actually rode one or saw some pictures I'd do better.

Thanks

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Hello, My name is Dan and I'm a coasterholic.

I'm guessing the way the game is programmed it would be nearly impossible to make a good one. I stopped building them alltogether because of the lack of excitement, and they always crash after 2 or 3 years.

You might want to try to make a long one, the length of the park that has 4 or 5 layers so it's really long. Of course, it'll go slow, and don't put in too many inversions. I know the game seems to make extremely long coasters exciting, even if they look extremely boring.

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I have no signature.

They crash after 2 or 3 years? Why? The dreaded station brake failiure?

I've found that, though heartline twisters have no track brakes, the transfer tracks seem to make good brake substitutes. The car is nearly always going slow when it comes out of one,so if you put 1 or 2 of them before the station, the car won't be going very fast into the station.

And always set ride inspection intervals to 10 minutes, as I have learned to do.

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RCT hypercoaster crazy!

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