-1 G's would be equivalent to the train being upside down and you falling out of it into the restraint. That would hurt quite a lot. Maybe the coasters do, but probably not for anything more than a split second. *** Edited 1/29/2004 5:44:22 AM UTC by ApolloAndy***
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
You'll win. *** Edited 1/29/2004 8:40:53 AM UTC by Homey G.***
You are subject to 1g positive now (it's the earth's natural gravitational force) So yes, any coaster would have to produce more positive and lateral Gs than this if they are to be even remotely interesting ;-)
As for negative Gs, the human body doesn't cope nearly as well with these as positive Gs; many coasters aim to produce moments of 0G (a weightless condition) few will sustain it for any more than a few seconds. Higher negative Gs can be acheived very briefly, but not sustained as that would make for a really uncomfortable and vomit inducing ride! :-)
B *** Edited 1/29/2004 2:04:36 PM UTC by BeyondOblivion***
Negative g-forces (airtime!) are exceptional fun...but 0g translates to "float" and can be a LOT of fun too, esp. on a wooden coaster. At negative-g situations, you are actually getting the feeling of being LIFTED....for me, that's exceptional. Others may complain of painful banging into the lapbars or something...wusses, LOL...;) Honestly, I'll bet that the most extreme coasters out there are still pretty much restricted to around -1g. (Didn't Xcelerator hit some sort of ABSURD range near -4g during testing...OMG, probably a good thing they never pressed the launch like that with people, huh?).
Positive g forces, like those felt JUST after the bottom of a large drop going up a nice steep incline, MAY range upwards of 4g....sure there ARE the exceptions where you may momentarily feel even 5g-6.5g, but I don't think any of those have been constructed recently...and I think even "the new Taz", Zonga, had the modifications done during the move to SFMW mainly to reduce those forces...
You still have Zoidberg.... You ALL have Zoidberg! (V) (;,,;) (V)
I was going to chime in with some points Gator made and even though it's a tad redundant, I still will.
0G's would be floating airtime. Negative G's is where is becomes ejector air. The further into negatives you go, the harder the 'ejection'.
-1G's would put your full body weigh against the lapbar. This wouldn't be too bad in small, very short pops, but sustained would be quite uncomfortable. Think of hanging upside down bent over a bar with your thighs supporting the weight. That's essentialy the same feeling (minus the upside down thing) that happens at -1G.
Which in turn makes me wonder about the measured forces on Magnum's airtime hills - especially with complaints of sore or bruised thighs from the people who aren't exactly fans of the ride.
Also, I'm not sure how many -G's S:RoS pulls, but the 3rd hill and the last 2 bunny hills are very forcefull, and they dont hurt at all. Phantom's Revenge is another that comes to mind with strong -G's. But, then again, I havent ridden that many coasters so my room for debate isnt that great.
bill, considers thigh bruising to be a sure sign of a great time...
For lats, 1G is what you feel when you lay on your side. *** Edited 1/31/2004 6:34:55 PM UTC by person***
-Nate *** Edited 1/31/2004 11:18:16 PM UTC by coasterdude318***
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