G's CCI's produce.

I am having an argument on another website and I want expert opinions. Doesn't it seem that most CCI's produce +or- 1 (or more) lateral g's, and at least -1 vertical g's. Please help, and if you have any sites that really show good g stats besides RCDB it would be appreciated. Thanks.
ApolloAndy's avatar
It certainly does not seem to me that CCI's produce anywhere near that amount of force. Then again, I have no concrete measurement, so I'm just guessing.

-1 G's would be equivalent to the train being upside down and you falling out of it into the restraint. That would hurt quite a lot. Maybe the coasters do, but probably not for anything more than a split second. *** Edited 1/29/2004 5:44:22 AM UTC by ApolloAndy***


Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

Stop and ask yourself why you're arguing over the internet about roller coasters... then tell that guy he's a maroon and give no reason why, then say w00t!

You'll win. *** Edited 1/29/2004 8:40:53 AM UTC by Homey G.***

Homey G. I REALLY think what you said is funny and I should, but I've been sucked in and I want to know myself.
Coaster Kid 16.

You are subject to 1g positive now (it's the earth's natural gravitational force) So yes, any coaster would have to produce more positive and lateral Gs than this if they are to be even remotely interesting ;-)

As for negative Gs, the human body doesn't cope nearly as well with these as positive Gs; many coasters aim to produce moments of 0G (a weightless condition) few will sustain it for any more than a few seconds. Higher negative Gs can be acheived very briefly, but not sustained as that would make for a really uncomfortable and vomit inducing ride! :-)

B *** Edited 1/29/2004 2:04:36 PM UTC by BeyondOblivion***

Thank you BeyondOblivion, that is the way I feel, I was more interested in seeing if woodies would pull about -1.5 g's on any airtime hill or drop, and it can be a split second. Like What does the DROP on Cyclonps pull, or the last 2 hops on Cornball.
rollergator's avatar
General rules of thumb: Keep laterals below 1.5g, preferably even below 1g. A little bit of side-to-side "throw" is cool and enjoyable, but it quickly becomes excessive, esp. when CCI went to those *blasted* G-trains (where IS Chuck these days, LOL).

Negative g-forces (airtime!) are exceptional fun...but 0g translates to "float" and can be a LOT of fun too, esp. on a wooden coaster. At negative-g situations, you are actually getting the feeling of being LIFTED....for me, that's exceptional. Others may complain of painful banging into the lapbars or something...wusses, LOL...;) Honestly, I'll bet that the most extreme coasters out there are still pretty much restricted to around -1g. (Didn't Xcelerator hit some sort of ABSURD range near -4g during testing...OMG, probably a good thing they never pressed the launch like that with people, huh?).

Positive g forces, like those felt JUST after the bottom of a large drop going up a nice steep incline, MAY range upwards of 4g....sure there ARE the exceptions where you may momentarily feel even 5g-6.5g, but I don't think any of those have been constructed recently...and I think even "the new Taz", Zonga, had the modifications done during the move to SFMW mainly to reduce those forces...


You still have Zoidberg.... You ALL have Zoidberg! (V) (;,,;) (V)

I'm pretty sure that older B&M designs (like Batman) have sustained positive g-forces that are close to the lower end of that range, but the majority of new steel coasters lack them. Aside from older B&Ms, the only steel coasters with forces like those are old Schwarzkopfs.
Lord Gonchar's avatar
It's "floaty", not "float", gator. ;)

I was going to chime in with some points Gator made and even though it's a tad redundant, I still will.

0G's would be floating airtime. Negative G's is where is becomes ejector air. The further into negatives you go, the harder the 'ejection'.

-1G's would put your full body weigh against the lapbar. This wouldn't be too bad in small, very short pops, but sustained would be quite uncomfortable. Think of hanging upside down bent over a bar with your thighs supporting the weight. That's essentialy the same feeling (minus the upside down thing) that happens at -1G.

Which in turn makes me wonder about the measured forces on Magnum's airtime hills - especially with complaints of sore or bruised thighs from the people who aren't exactly fans of the ride.


Lord Gonchar - Assuming you have ridden Magnum, you would know how hard those lap bars are. I dont think that the 'pain' would have much to do with force because just putting my sweatshirt around the lap bar to add some padding really made the ride alot more enjoyable.

Also, I'm not sure how many -G's S:RoS pulls, but the 3rd hill and the last 2 bunny hills are very forcefull, and they dont hurt at all. Phantom's Revenge is another that comes to mind with strong -G's. But, then again, I havent ridden that many coasters so my room for debate isnt that great.

I think what Gonch is saying is that most "airtime" falls between 0g and -1g.
rollergator's avatar
Lord G....sorry, forgot that for some of you, "float" is a concoction of ice cream and *soda pop*...:).

bill, considers thigh bruising to be a sure sign of a great time...

Just for g comparison, here's a link to transcripts of a conference call discussing Morgan's SFFT Rattler's g's. http://members.aol.com/rides911/rattler3.txt

S&S drop rides produce about -1G's. So the question is, do you feel more or less air on CCI's than you do on S&S towers.

For lats, 1G is what you feel when you lay on your side. *** Edited 1/31/2004 6:34:55 PM UTC by person***

I get about as much airtime on an S&S tower as on an elevator.

-Nate *** Edited 1/31/2004 11:18:16 PM UTC by coasterdude318***

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