Green Lantern opens at Six Flags Magic Mountain

Posted Friday, July 1, 2011 2:07 PM | Contributed by Jeff

"It’s great when your work sends you to a theme park. Two KHTS interns and I headed out to the Green Lantern: First Flight media event this morning to bring you a report on the ride. Honestly, though, I forgot I was at work; it was just flat out fun."

Read more from KHTS/Santa Clarita.

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Friday, July 1, 2011 4:49 PM

Rode it yesterday and was impressed. Quite an intense and fun little ride. Intamin never ceases to amaze me!

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Friday, July 1, 2011 7:26 PM

Intamin ceases to amaze me all of the time, especially when their rides are closed.

I seriously wasn't too interested in this ride, because it looks way to short and way to simple, but, now that I've seen a short video with it running, it's okay, I guess.

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Friday, July 1, 2011 7:32 PM

I'm not sure about GL. But if it's anything like the one I rode in Spain, then it's more intense than it looks.

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Friday, July 1, 2011 10:42 PM

^^Intamin is scaring me, I hope I am not around when the next cable snaps or car becomes un-tracked.

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Saturday, July 2, 2011 3:26 AM

Here is a good video of the ride(from 2.15 on you can see how "insane" this ride is)
http://www.youtube.com/watch?v=DgR_7UmG36U

The L.A.Times gave it it's thumbs up
http://www.latimes.com/travel/deals/themeparks/la-trb-six-flags-mag...5789.story

And last but not least, the new DC Universe Area of the park looks quite stunning for a Six Flags Park
http://www.thecoasterguy.com/index.php/2011/07/01/dc-universe-revea...-mountain/

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Saturday, July 2, 2011 3:51 AM

I've changed my mind. This ride looks awesome! ...A bit on the short side, but still awesome!

And DC Universe's themeing looks incredible. I hope that Six Flags does this at all of it's parks.

Last edited by LostKause, Saturday, July 2, 2011 3:51 AM
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Saturday, July 2, 2011 7:08 AM

Once you feel how intense it is, you'll be glad it's not much longer.

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Saturday, July 2, 2011 4:01 PM

What is up with the outside seats getting arm shields?!

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Saturday, July 2, 2011 5:02 PM

^ It's due to clearance issues when the cars return to the loading dock.

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Saturday, July 2, 2011 5:26 PM

The arm shields don't effect the ride experience at all. Holding your hands up on this ride is like trying to hold your hands up on a drop tower, you'll be holding on for dear life.

still amazed at how such a small ride can generate so many strong forces. Negative Gs, positive Gs as well as free fall. What a cool little ride this is.

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Saturday, July 2, 2011 6:46 PM

I would love to see a taller version with a longer drop.

So, the big question... How is capacity? How long is the wait? I would think that this would be a better suited ride for a smaller park with lower attendance, but what do I know.

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Saturday, July 2, 2011 7:21 PM

I thought the same thing, but truthfully this ride would be lower capacity regardless of the park. At a smaller park, it would be the star attraction, resulting in long waits. At a larger park, there are more people(but also more options if you chose to skip it), resulting in long waits. There is no way around it.

I heard the waits got up to 4 hours yesterday, but we're also talking about forth of July weekend (I wouldn't dare set foot in that park this weekend).

A normal summer weekday will be the real test, and I'd also be interested in dispatch times. A ride like this should hit the lift as soon as the car before it hits the brakes. But we all know how often that happens at a SF park.

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Saturday, July 2, 2011 8:19 PM

Well, I think adding low capacity, high profile rides is a great idea for SF, because long lines DO sell more Flashpasses. ;) Cha-ching!

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Saturday, July 2, 2011 9:19 PM

And welcome back, o great Pass-o-phobe. We've missed you. ;)

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Sunday, July 3, 2011 8:29 AM

Travis, re-read your comments in this thread - you go from hating the ride to loving it, prior to riding it it?!

I love these rides, they're great fun.

Regarding capacity, I understand the concern, but when you've got 18 coasters, does every single one have to be a people eater?

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Sunday, July 3, 2011 10:55 AM

I didn't really go from loving it to hating it, or whatever. I went from liking it to liking it. My opinion isn't so serious that it means anything. It's just a few observations.

And, Rick, how many people on CoasterBuzz have already rode it? Should we all refrain from speaking about something unless we have personal experience with it, or is it okay to observe from a distance?

Capacity.. Yes, it is very important. When the wait times for the high capacity rides will be 20 minutes, the wait times for the low capacity rides will still be at least an hour. Why can't parks build new rides not only to keep attendance level, but to shorten lines as well?

When I do eventually get out to SFMM, none of this will matter either way, because I will get a Flashpass and cut in front of everyone anyways. That's the only solution to the long line problem. To heck with everyone else who has to stand there and wait forever. :)

Let me call you out, Rick. Are you saying that you have rode the new Green Lantern ride at Six Flags magic Mountain?

Edit - capitalization.

Last edited by LostKause, Sunday, July 3, 2011 12:03 PM
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Sunday, July 3, 2011 12:00 PM

You could skip getting a Flash Pass and just go on a non busy day.

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Sunday, July 3, 2011 2:47 PM

No, nor did I say I had. I've ridden Kirnu at Linnanmäki and thought it was great.

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Sunday, July 3, 2011 5:18 PM

Rick_UK said:


Travis, ...you go from hating the ride to loving it, prior to riding it it?!
I love these rides, they're great fun.

LostKause said:


Are you saying that you have rode the new Green Lantern ride at Six Flags magic Mountain?

Rick_UK said:


No, nor did I say I had. I've ridden Kirnu at Linnanmäki and thought it was great.

You can see why I was I asked. "These" and "they're" are both plural.


Edit - ...or however you spell it. :)

Last edited by LostKause, Sunday, July 3, 2011 6:07 PM
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