Tuesday, October 3, 2000 5:23 PM
I always thought that a Double Out and Back Intamin hyper was a good idea, it wouldn't be much more expensive, ok well it might, but It would be spectacular.
Consider this: Following the drop would be a low camel back progression, followed by an overbank. More hills toward the lift, doing another 180 with a tight turning drop. More bunny hills toward the overbank, and a low unbanked helix is the 3rd turnaround. Final camelbacks into brake run.
I also think there should be more terrain hypers, ALA Phantom's Revenge. What else need there be?
Look at me, its not even officially the off-season...
Tuesday, October 3, 2000 5:35 PM
On the subject of hyper-coasters, I just have one question that I hope someone can clarify for me. The Steel Phantom is 160 feet tall, has a drop of 225 feet. Is this considered a hyper-coaster because the drop is over 200 feet? If so then why do they also classify the Magnum as a hyper-coaster, when the drop is 195 feet, even though the hill is 205 feet? So, the question is, which measurement do they use to declare a coaster a hyper-coaster? (Or am I wrong by Steel Phantom being a hyper-coaster?)
Tuesday, October 3, 2000 5:37 PM
thats another post, pkitex...
Tuesday, October 3, 2000 5:38 PM
As long as it is 200ft or has a drop of 200ft, tis a hyper.
Magnum-Just Ride It!!!
Tuesday, October 3, 2000 5:42 PM
from now on, lets stick to the subject. (that was kinda the point)
I think Giovanola would make a fine terrain hypertwister..
Tuesday, October 3, 2000 6:01 PM
Sorry everyone, I just thought this might be a good place to ask since you were talking about hyper-coasters, and I just happened to think about that while I was reading your post. I apologize and will be more careful in the future.
Craig the Coaster Freak
Tuesday, October 3, 2000 6:06 PM
One good up twisting drop and down twistine drop. Or an upwards dive and a downwards dive for more simpler terms. 3 nice power airtime hills with a helix thrown in the middle some nice hops and some nice whip turns into another helix not as intense as the first one, it should be reverse banked, menaing the trains would bank to the left and the heix would turn right, providing some pretty insane forces.
Coasters- a little slice of heaven
Tuesday, October 3, 2000 7:54 PM
I would love someone to build a spiraling drop on a hyper. You know the drop like S:UE at SFO. It would probably be too intense for a 200 + foot drop maybe after a midcourse.
--Anyway Back to the subject. I'd love to see a super compact layout like an Outer Limits or Jokers Junk. Lots of sharp turns. curving drops, a lots of air giving hills. Just no inversions. Just think of the visuals like all the head choppers. There would be so many supports and track you couldn't see thru the layout.
Parks Hit For 2000! PKD, BGW,DP,HP,PKI,HW,SFKK,SFA,GAdv,SFNE,LC,GE,QP,CDP,LP,KG,SFO,WG,GE,KW,IW,WL,
Thursday, October 5, 2000 7:49 AM
I would like to see more REALLY steep drops on those things. A TA2K style second hill... and a loop that goes up to 90 degrees, stays three for a while, does a TIGHT rollover at the top, and plunges down at 90 degrees
Ill try to do a macro-
Any who, my layout would be: 225 FT 85 degree drop into partial tunnel (concrete ravine, tight walls), into the airtime filled 172 ft Hypersonic XLC hill, Into a double up double down, into a cut back (180 degree over bank) into the conceptual loop above, to a low banked 720 helix, 4 ejector bunny hops, a brake run, some trick track (side to side undulations) to the final brakes and the station.
*** This post was edited by gigacoastersrule on 10/5/2000. ***