Gravity Gardens Help!

I have been playing Gravity Gardens for 10 years; it has 12 roller coasters and has a park rating of 999. The two goals in this scenario are to repay your loan and achieve a park value of $500,000. I can easily pay off my loan, but my park value is just under $300,000 and seems to be decreasing! Has anyone else had this problem and does anyone have any advice for me? And also, how can I improve my park value!? I have 12 large coasters and each one is themed, and my park value is still low!

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-Bubba "I can see Canadaaaahh!"
HTTP://community.webshots.com/user/cpbubba
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Save the tracks, delete them, and then rebuild them.

Old rides depreciate as time goes on, so you need a lot of NEW stuff to make park value go up.

I am working on this same scenario right now. You don't want to know what year I'm in. ;)

Advertise the heck out of your park. Build lots of new coasters. I am almost there on my park value. It's hovering right around $450-$515 but things do depreciate so you have to keep building. I probably have close to 20 rides, don't remember exactly. Drop in some of the smaller prefab coasters in the small spaces. They are cheap and will help you increase your park value pretty quickly.

My mistake when I started the scenario was that I forgot to advertise for many years, and as a result took me a long time to have a good positive cash flow.

Good luck!

Lord Gonchar's avatar
I went back and checked my saved games. I beat Gravity Gardens on September 12 of year 5 with a park value of $525,000. The file has a park rating of 999 and there's a little over 3500 guests in the park. If I remember correctly I played this one casually - just enjoying it and not busting butt to reach the goal. I'm pretty sure it can be done by the end of year 4 if you play it almost perfectly.

I didn't use any "tricks" like deleting and rebuilding rides or building the same small ride over and over to bump the value of the park up. In fact if you look at the file, I didn't even use the same coaster type more than once each. I don't even have a RCT2 trainer so obviously I didn't use one.

With a goal like this the obvious answer is to build small, low priced coasters that peeps will love. Every coaster in my saved game (see below) is either something that I've made available on Coasterbuzz Games or a prefab included with the ride. Toss in a few big ones to really kick the park value up. You'll need money to do this. Deleting everything already on the map when you start will pay off the loan and leave you with a little over $18,000. Just right for 3 solid, small coasters. Charge $49 at the gate (that's the magic number on this scenario) and run constant advertising. You can also go as high as $69 but be sure to run a constnt half-price entry promotion to get all the peeps through the gate. The other half of the money equation is shops & stalls. They're very inportant in this scenario. Milk every last dollar from the peeps. Charge to use the restroom, lay tons of souvenir stalls, etc. Once you get into the $400,000's in park value, start paying down the loan. Drop in one last biggie to kick the value over the top and pay down your loan to zero.

You can download my saved game here:

http://home.ptd.net/~gonchar/gravity_gardens_by_lord_gonchar.ZIP

Just load it and pay off the last $1000 of the loan (the cash is there already) and you'll get credit for the scenario. If you really want to do it yourself (which I recommend) then start over. There's no reason to be that deep into ANY scenario. You messed up somewhere. Take a look at mine and try again. I just may have to play it again and see if I can't do it before the end of year 4. I'm pretty sure it's possible.

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www.coasterimage.com
Dorney Park Visits in 2003: 7

CPLady's avatar
This brings up a question in the scenario I'm trying to accomplish...Amity Airfield. 3000 peeps by year 4. My problem is near year 3, everything starts to stagnate, and I don't have enough money to build new rides to keep the interest up or to expand enough that they won't get ticked off by the "park too crowded".

If raise my park entrance to anything above $38, the peeps won't come and I can't make enough money, even on the stalls (I'm not hungry, I'm not thirsty, I already have a t-shirt/hat, etc). Everyone in the park is happy at 999. I've tried raising the fee to way above $40 and offering discounts, cutting back on research or not researching at all, limiting peeps to one area in the front and destroying the paths in the back to generate money, and still stagnate in the middle of year 3 when I need to expand.

After more than 10 restarts, it's driving me crazy
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I'd rather die living than live like I'm dead
http://www.webtechnik.com/ebony/CPLady.htm

CPLady
Do you have the profit at $1.00 in your stalls and check the little use this at all the stands icon?

Usually having it at a dollar will keep your revinue up
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Jay Vending the Best Amusement Park Job
*** This post was edited by Villainboi 6/26/2003 1:26:46 AM ***

CPLady's avatar

Yep...I always check the box so all stalls of the same type charge the same rate. In fact, I make sure each stall provides at least $1 profit, some more. I check the profit levels frequently as well, and demolish stands that don't appear to be popular (apparently the peeps are not fond of chicken nuggets at this park). I've even started charging 10 cents to use the bathrooms (something I would abhore in RL!).


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I'd rather die living than live like I'm dead
http://www.webtechnik.com/ebony/CPLady.htm

Lord Gonchar's avatar
See that's one area, I back off in - the stalls. I stick with a 50 cent markup on the default price for food and drink.

I have no problem charging the peeps $12 or $15 a coaster ride (hey, they're paying!) and 20 cents per bathroom use, but I tend to keep stalls lower. Weird.

I play the game almost exactly backwards from all suggested theory. :) I don't use first aid stalls ever and I don't put bathrooms near ride exits.

I checked my saved games for Amity Airfield - didn't have one. Let me play it and I'll pass along the saved game.


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www.coasterimage.com
Dorney Park Visits in 2003: 8

Lord Gonchar's avatar
You can download my Amity Airfield saved game here

I saved it on October 30th of year four. So if you want to complete it on your own, make sure you pause it. If not let it run a few moments and you'll have the scenario credit.

The park has $2500 cash, no loan, 3495 peeps and a 999 rating.


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www.coasterimage.com
Dorney Park Visits in 2003: 8

CPLady's avatar
I'll download it and check it out, although I wish to beat this one on my own...not just get the credit. You had $2500 cash AND paid of the loan? I can't get enough to expand and build, let alone pay off my loan.

The only thing I didn't check was to see if I could charge per ride...I think assumed that I could only charge the entrance fee in this scenario.

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I'd rather die living than live like I'm dead
http://www.webtechnik.com/ebony/CPLady.htm

Lord Gonchar's avatar
No it's pay at the gate on this scenario.

You end up having to double up on flats to keep interest in the park and expanding enough that it doesn't get too crowded. At the very least take a quick look at it (be sure to pause the game) and maybe get some ideas. I built pretty much from front to back so maybe you can get an idea of the process and try one more time without using that saved game for the "credit".

Constant advertising of the park and half-price entry will really help and towards the end if it looks a little too close switch it up to free entry promotion to get peeps through the gate. On top of this always advertise your newest coaster for 6 weeks after you open it. The advertising is key in getting peeps. $45 seems to be the magic gate price on this one. This will relieve some of the peeps of all their money so be sure to put a $$$ machine right by entry so they can replenish their funds.

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www.coasterimage.com
Dorney Park Visits in 2003: 8


This will relieve some of the peeps of all their money so be sure to put a $$$ machine right by entry so they can replenish their funds.

I have a different theory on this. When a guest runs out of money, they'll usually leave the park. So by giving them a money machine in a POP scenario, they'll take out $50 and take their sweet time in the park. In most cases, they will take the space of potential guests coming through the gate, paying the gate price.

Then again, in scenarios where you have to pound away to get the required number of guests, my theory sucks. :>)

Carry on.

--Ryan

I haven't beaten it, but i remember Amity Airfields has a whole lot of stuff that you can delete and make money off of. Delete the whole runway and that should pay for a couple of small coasters or one big one.

~me

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S:ROS; SFNE. Ride it, and you'll understand.

ApolloAndy's avatar
Constant advertising was the key for me. This was the first scenario ever that I had to try more than once and the second time, I started advertising after my first coaster was built. I made sure I always had enough to advertise (for the park and a ride) and every now and then would do a coupon deal. It was much easier that way..

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Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
"Those who know don't talk and those who talk don't know." -Jeff

CPLady's avatar
I mentioned in another thread that I finally met the objectives on Amity Airfield over the weekend. The one time I had over 3000 guests, the peeps got ticked about the park being "too crowded", so I went to double wide paths. That seemed to be the problem. I started over using single width paths again and managed to beat it with over 3200 guests.

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I'd rather die living than live like I'm dead
http://www.webtechnik.com/ebony/CPLady.htm

I don't know if anyone just said this, but if you have the SOB Trainer, if not download it, and use that to freeze your cash. Then build the most coasters you can.
Lord Gonchar's avatar
Yeah, but what's the point in that, cplover34? The idea is to actually accomplish something. That's why I suggest pausing my saved games that I share. Don't use my game to get the "credit", use it to see what you did differently and get some ideas.

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www.coasterimage.com
Dorney Park Visits in 2003: 10

CPLady's avatar
I refuse to use trainers. I never have used them, and never will. The point, to me, is to use your own personal skill to win. Then again, I'm an old school old fart. I don't believe in ripping off music or software from the internet either.

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I'd rather die living than live like I'm dead
http://www.webtechnik.com/ebony/CPLady.htm

I only use the SOB trainer for my fantasy parks. When i play in the game it's all about the strait and true path of the game.

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Are You Ready To Take The Red Pill? Matrix RCT parks
Enter The Matrix V.2

Count me among those who refuses to use a trainer to get "around" the scenarios. Trainers were great for fantasy parks in RCT 1, but the sandbox mode in RCT 2 gives me all the "trainer-like" action I need.

I get a real sense of satisfaction out of beating the scenarios without cheating.

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Mike Miller - Con-Quest 2003 pictures now available at http://photos.yahoo.com/bassistist

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