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-Bubba "I can see Canadaaaahh!"
HTTP://community.webshots.com/user/cpbubba
HTTP://community.webshots.com/user/glbubba
Old rides depreciate as time goes on, so you need a lot of NEW stuff to make park value go up.
Advertise the heck out of your park. Build lots of new coasters. I am almost there on my park value. It's hovering right around $450-$515 but things do depreciate so you have to keep building. I probably have close to 20 rides, don't remember exactly. Drop in some of the smaller prefab coasters in the small spaces. They are cheap and will help you increase your park value pretty quickly.
My mistake when I started the scenario was that I forgot to advertise for many years, and as a result took me a long time to have a good positive cash flow.
Good luck!
I didn't use any "tricks" like deleting and rebuilding rides or building the same small ride over and over to bump the value of the park up. In fact if you look at the file, I didn't even use the same coaster type more than once each. I don't even have a RCT2 trainer so obviously I didn't use one.
With a goal like this the obvious answer is to build small, low priced coasters that peeps will love. Every coaster in my saved game (see below) is either something that I've made available on Coasterbuzz Games or a prefab included with the ride. Toss in a few big ones to really kick the park value up. You'll need money to do this. Deleting everything already on the map when you start will pay off the loan and leave you with a little over $18,000. Just right for 3 solid, small coasters. Charge $49 at the gate (that's the magic number on this scenario) and run constant advertising. You can also go as high as $69 but be sure to run a constnt half-price entry promotion to get all the peeps through the gate. The other half of the money equation is shops & stalls. They're very inportant in this scenario. Milk every last dollar from the peeps. Charge to use the restroom, lay tons of souvenir stalls, etc. Once you get into the $400,000's in park value, start paying down the loan. Drop in one last biggie to kick the value over the top and pay down your loan to zero.
You can download my saved game here:
http://home.ptd.net/~gonchar/gravity_gardens_by_lord_gonchar.ZIP
Just load it and pay off the last $1000 of the loan (the cash is there already) and you'll get credit for the scenario. If you really want to do it yourself (which I recommend) then start over. There's no reason to be that deep into ANY scenario. You messed up somewhere. Take a look at mine and try again. I just may have to play it again and see if I can't do it before the end of year 4. I'm pretty sure it's possible.
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www.coasterimage.com
Dorney Park Visits in 2003: 7
If raise my park entrance to anything above $38, the peeps won't come and I can't make enough money, even on the stalls (I'm not hungry, I'm not thirsty, I already have a t-shirt/hat, etc). Everyone in the park is happy at 999. I've tried raising the fee to way above $40 and offering discounts, cutting back on research or not researching at all, limiting peeps to one area in the front and destroying the paths in the back to generate money, and still stagnate in the middle of year 3 when I need to expand.
After more than 10 restarts, it's driving me crazy
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I'd rather die living than live like I'm dead
http://www.webtechnik.com/ebony/CPLady.htm
Usually having it at a dollar will keep your revinue up
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Jay Vending the Best Amusement Park Job
*** This post was edited by Villainboi 6/26/2003 1:26:46 AM ***
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I'd rather die living than live like I'm dead
http://www.webtechnik.com/ebony/CPLady.htm
I have no problem charging the peeps $12 or $15 a coaster ride (hey, they're paying!) and 20 cents per bathroom use, but I tend to keep stalls lower. Weird.
I play the game almost exactly backwards from all suggested theory. :) I don't use first aid stalls ever and I don't put bathrooms near ride exits.
I checked my saved games for Amity Airfield - didn't have one. Let me play it and I'll pass along the saved game.
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www.coasterimage.com
Dorney Park Visits in 2003: 8
I saved it on October 30th of year four. So if you want to complete it on your own, make sure you pause it. If not let it run a few moments and you'll have the scenario credit.
The park has $2500 cash, no loan, 3495 peeps and a 999 rating.
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www.coasterimage.com
Dorney Park Visits in 2003: 8
The only thing I didn't check was to see if I could charge per ride...I think assumed that I could only charge the entrance fee in this scenario.
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I'd rather die living than live like I'm dead
http://www.webtechnik.com/ebony/CPLady.htm
You end up having to double up on flats to keep interest in the park and expanding enough that it doesn't get too crowded. At the very least take a quick look at it (be sure to pause the game) and maybe get some ideas. I built pretty much from front to back so maybe you can get an idea of the process and try one more time without using that saved game for the "credit".
Constant advertising of the park and half-price entry will really help and towards the end if it looks a little too close switch it up to free entry promotion to get peeps through the gate. On top of this always advertise your newest coaster for 6 weeks after you open it. The advertising is key in getting peeps. $45 seems to be the magic gate price on this one. This will relieve some of the peeps of all their money so be sure to put a $$$ machine right by entry so they can replenish their funds.
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www.coasterimage.com
Dorney Park Visits in 2003: 8
This will relieve some of the peeps of all their money so be sure to put a $$$ machine right by entry so they can replenish their funds.
I have a different theory on this. When a guest runs out of money, they'll usually leave the park. So by giving them a money machine in a POP scenario, they'll take out $50 and take their sweet time in the park. In most cases, they will take the space of potential guests coming through the gate, paying the gate price.
Then again, in scenarios where you have to pound away to get the required number of guests, my theory sucks. :>)
Carry on.
--Ryan
~me
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S:ROS; SFNE. Ride it, and you'll understand.
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Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
"Those who know don't talk and those who talk don't know." -Jeff
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I'd rather die living than live like I'm dead
http://www.webtechnik.com/ebony/CPLady.htm
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www.coasterimage.com
Dorney Park Visits in 2003: 10
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I'd rather die living than live like I'm dead
http://www.webtechnik.com/ebony/CPLady.htm
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Are You Ready To Take The Red Pill? Matrix RCT parks
Enter The Matrix V.2
I get a real sense of satisfaction out of beating the scenarios without cheating.
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Mike Miller - Con-Quest 2003 pictures now available at http://photos.yahoo.com/bassistist
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