Have any of you made a ride that would be awesome in real life but got really crappy ratings in RCT2? Well I have.
In my upcoming park, Im building an invert and it would be totally awesome in real life but it got really bad ratings in RCT! I think that sucks!
I think Im just going to keep it cause I think it is cool. But are there any trainers yet to change ride ratings?
Thanks in advance! :)
BCK
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I lost my hat on Poison Ivy. How pathetic.
The ratings in RCT are pretty accurate. I'm not sure what you mean by "bad ratings", but I'm guessing low excitement/high intensity and/or high nausea. Basically you're ride isn't as great as you think. It might look cool, but there's WAY more to making a good ride than making it look cool.
Trainer to change ratings...heh.
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www.coasterimage.com
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I lost my hat on Poison Ivy. How pathetic.
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"Launching in 1,2,3..2..1"
-Wicked Twister Ride Op.
Ultimate Coaster, I wouldn't go that high in those types of elements it will really add to the intensity level too much. I suguest going between 15-30 MPH in those types of elements.
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Chris Knight
"I'm so excited - It's an Arrow ride!"
On Sunday, Oct 27th 2002, I rode The Orient Express @ WOF 60 times.
I built an MF recreation in the coaster designer & a funny thing happend,if it runs 3 trains it gets an extreme intensity rating but if I run only 2 trains it gets a more reasonable rating of very high.
The top speed on this thing is 100 mph with an average of 34 mph in some spots.
Lord Gonchar said:
Trainer to change ratings...heh.
Yeah, thats what I said after I read that comment too.
What I think he meant by "Trainer to change ratings" is that in former RCT trainers, you could do "Macho Guests" which made them ride your rides. I'd like a trainer to include that again, just for those coasters that look cool, but no one rides.
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