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Jes
Webmaster, Jes's Roller Coasters
"Thank You Jeff Putz" "My Fellow Americans, Lets Roll!"
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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
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Jes
Webmaster, Jes's Roller Coasters
"Thank You Jeff Putz" "My Fellow Americans, Lets Roll!"
If you see me running, try and keep up!
Now if Batman and Kraken were just as good as Medusa... ;)
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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
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Jes
Webmaster, Jes's Roller Coasters
"Thank You Jeff Putz" "My Fellow Americans, Lets Roll!"
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Jes
Webmaster, Jes's Roller Coasters
"Thank You Jeff Putz" "My Fellow Americans, Lets Roll!"
If you see me running, try and keep up!
Anyhow, I guess the answer is yes, there is a way to get the ride to reposition should it overshoot the combs.
Oh, and Zero-G, more proxies would be great in theory, but in my experience, the more proxies there are the more things there are to go wrong (although I'm sure you know that)...Why do you think Mr. Hyde's Nasty Fall as SFWoA was broken down so often?
--=digi=--
Digi69, I had always just thought that the damn cars didn't fit in the track! I mean, the way it stops all the time at the bottom of the drop you'd think it was literally getting stuck!
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Jes
Webmaster, Jes's Roller Coasters
"Thank You Jeff Putz" "My Fellow Americans, Lets Roll!"
Ozzyhead said:
"Just for the sake of discussion, B:TR at SFGAm is the first invert, yet the floor rises and lowers at the same speed as any other invert.
Although this is a good point, there is something else that should be noted. The floor on the earlier inverted models does not raise until the train has been completely parked in the station, whereas on the later models it rises as the train is finishing it's approach. Also worth noting is that on later models the waiting train begins its approach before the departing train has completely cleared the station.
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James Draeger
http://draegs.livejournal.com
"Legend is a wooden Jesus"
Regarding more prox switches, take a look at Millennium Force as an example with lots of them. Apparently the series at the end of the brake run measures train speed, while the many switches from there up to the lift sense train positions in little "mini-blocks." The challenge on that ride is that all three trains need to move simultaneously; they can't wait for one train to clear a large station block because the lead train will crest the left (and therefore enter the block that includes the final brakes) before the last train clears it.
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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
James, regarding the Inverted trains advancing before the previous one has left the station, I believe actually the second train can advance only when the first train has left control of the block. What I mean by that is that either gravity takes over and the train cannot be stopped from that point until the next block, or the drive wheels stop short of the section, like when the tires closest to the front of the platform are not actualy at the end of the flat section. There may be an additional foot or two of flat station track after the last motor.
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Jes
Webmaster, Jes's Roller Coasters
"Thank You Jeff Putz" "My Fellow Americans, Lets Roll!"
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