Finally, something good: Real-time testing

Jeff's avatar
For all the things hopelessly broken in the game, I was surprised to see something useful: Real-time ghost testing. If you set the ride to test from the construction window, it will continuously test the train up to the point where you have no more track.

So if you're not sure if the train will make it to the next peak, you don't have to complete the circuit and try it. This feature does it for you.

Something lost amidst the mess that this game is.


Jeff - Editor - CoasterBuzz.com - My Blog

Sounds like a useful thing. I should be getting the game tonight. Hope it runs on my 'puter.

Great Lakes Brewery Patron...

-Mark

I already knew about that feature its also in the 1.2 version DEMO.:) (Good Feature there!)
DawgByte II's avatar
I was using it since the very first demo that came out...

The thing was... in the first demo, it was a little better... although the trains were not ghost trains & they wound up crashing afterwards... it was better because the trains after it crashed started after the lift hill, so you got an update faster than it is now where it has to climb the lift hill each time before it races the current track.
I'm not 110% POSITIVE that this is how it is now, but the ghost train in the 60min full version had to climb the lift before it tested the track while in progress, so Im sure they didn't fix that for the patch (why wait the extra 30 seconds while it climbs the lift when we already know it's going to clear the lift-hill!).

Kick The Sky's avatar
Now if only there was a better way of gauging the speed of the train without trying to read the speed graph during testing. What happened to being able to watch the train's speed as numbers while the ride ran?

Certain victory.

Yeah whats up with the train looking like it's going the same speed all the way round. Seems like another kiddie built in feature to "save time" and make it look pretty.
I'm sure somewhere in there, theres that "hidden feature you didn't see", call it a bug you may, lol! I know the coasters don't go the same speed just ride the coaster cam a few times, it has differant speeds, now to find the speed of the coaster.........
I did see the speed graph, what a waste, its hard to keep track of the graph, and it skips especially for low end processors.
Mamoosh's avatar
There is an easy way to build a coaster that will ALWAYS make it around the circuit: build it backwards: station, brake run, and then each hill progressively higher, ending with the lift. That's how I've done it since day one and I've never had a coaster valley.

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