Extreme excitment?

The other day I built a ride with extreme excitment(. Zero-G brought up a good point. Are peeps turned away from extreme excitment? Or is it the more excitment the better like I allways thought?
What was the excitement rating?
Lord Gonchar's avatar
I haven't really messed with super high excitement rides in RCT2, but in the original higher was better (as long as intensity and nausea stayed under 10)

I'm assuming it's the same in RCT2. Doesn't make much sense for peeps to avoid a ride because it's too fun.

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www.coasterimage.com

The excitment was 10.43. I allways thougt the same, Lord Gonchar. And the Intensity and nause are well below 10, this follows the E>I>N model with ease. This was the ride: http://games.coasterbuzz.com/filedetail.aspx?GameFileID=2477
Sawblade5's avatar
I belive that high excitment affects where the guest goes once they're in your park gates. Once they're inside they go to the highest rated ride for excitement. Its preaty fun watching Peeps do a Running of the Bulls in the CP recreations.

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Chris Knight
Be sure to download my latest NL Wooden Looping Coaster creation Dream Blast.
*** This post was edited by Sawblade5 4/18/2003 2:27:18 PM ***

I like that Lord G! "Looping Roller Coaster 1 looks to fun for me!"

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Jes
Jes's Roller Coasters DJ Jes
Six Flags Worlds Of Adventure Ride-Ops Crew 2002-2003(Find Me, Win a prize!)

Haha Zero-G, sounds like chaperones on school trips to amusment parks.

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