sim.fog.enabled=True
sim.fog.red=1
sim.fog.green=1
sim.fog.blue=1
sim.fog.density=1
sim.ground.texture.path=environments\image.jpg
sim.tree1.texture.path=environments\image.jpg
sim.tree1.sizex=1
sim.tree1.sizey=1
sim.tree2.texture.path=environments\image.jpg
sim.tree2.sizex=1
sim.tree2.sizey=1
sim.tree3.texture.path=environments\image.jpg
sim.tree3.sizex=1
sim.tree3.sizey=1
sim.lighting.globalmodulate.red=1
sim.lighting.globalmodulate.green=1
sim.lighting.globalmodulate.blue=1
sim.background.texture.enabled=True
sim.skyboxfront.texture.path=environments\image.jpg
sim.skyboxback.texture.path=environments\image.jpg
sim.skyboxleft.texture.path=environments\image.jpg
sim.skyboxright.texture.path=environments\image.jpg
sim.skyboxup.texture.path=environments\image.jpg
sim.skyboxdown.texture.path=environments\image.jpg
sim.clouds.texture.path=environments\image.jpg
sim.sun.pos.alpha=1
sim.sun.pos.beta=1
sim.sun.ambient.red=1
sim.sun.ambient.green=1
sim.sun.ambient.blue=1
sim.sun.texture.path=environments\image.jpg
sim.flare1.texture.path=environments\image.jpg
sim.flare2.texture.path=environments\image.jpg
sim.flare3.texture.path=environments\image.jpg
sim.flare4.texture.path=environments\image.jpg
sim.flare5.texture.path=environments\image.jpg
sim.flare6.texture.path=environments\image.jpg
sim.platform.texture.path=environments\image.jpg
sim.operatorspanel.texture.path=environments\image.jpg
sim.stationfloor.texture.path=environments\image.jpg
sim.stationtrack.texture.path=environments\image.jpg
sim.stationside.texture.path=environments\image.jpg
sim.stationtop.texture.path=environments\image.jpg
sim.stationtopside.texture.path=environments\image.jpg
sim.stationrailing.texture.path=environments\image.jpg
sim.stationwaitrailing.texture.path=environments\image.jpg
sim.stationwaitgate.texture.path=environments\image.jpg
sim.stationrafters.enabled=True
sim.stationrafters.texture.path=environments\image.jpg
sim.chain.texture.path=environments\image.jpg
sim.antiroll.texture.path=environments\image.jpg
sim.chainwheel.texture.path=environments\image.jpg
sim.railing.texture.path=environments\image.jpg
sim.railingfloor.texture.path=environments\image.jpg
sim.trwheel.texture.path=environments\image.jpg
sim.lim.texture.path=environments\image.jpg
sim.woody.beams.texture.path=environments\image.jpg
sim.woody.catwalks.texture.path=environments\image.jpg
sim.supports.roundfooters.texture.path=environments\image.jpg
sim.woody.rail.texture.path=environments\image.jpg
sim.woody.tie.texture.path=environments\image.jpg
sim.ptcbrake.texture.path=environments\image.jpg
sim.vertwheel.texture.path=environments\image.jpg
sim.woody.tunnel.entry1.texture.path=environments\image.jpg
sim.woody.tunnel.side1.texture.path=environments\image.jpg
sim.woody.tunnel.entry1inside.texture.path=environments\image.jpg
sim.woody.tunnel.side1inside.texture.path=environments\image.jpg
I think that's everything. Remember that paths are relative to the location of the NoLimits executable.
------------------
Kevin Stone
NoLimits Roller Coaster Simulator
http://www.nolimitscoaster.de
------------------
Kevin Stone
NoLimits Roller Coaster Simulator
http://www.nolimitscoaster.de
You must be logged in to post