Alex here w/ another kooky and uneconomical way to make coasters more economical;) Actually, I just want to see if my latest idea is possible. This idea would eliminate brake runs on "short (length)" B&M coasters or coasters that are limited on space.
Here goes, instead of the brake fin underneath the car there is a long bar that resembles the brake fin used on B&M coasters that instead of being smooth has deep, wide knotches(sp?) in it. Instead of the long flat brake run there is a fairly steep last hill that leads to station level. When the train reaches a certain point the brake fin is run through two cogs that look kinda like the side-pinch wheels on almost all modern B&M's. As soon at the coaster comes to a complete stop the cogs kick in and hoist the train up into the station. Once the brake fin is level in the station another set of cogs grab onto it to pull it the remainder of the way into the station.
Safety features include an anti-rollback chain dog mounted horizontally to another smaller cog which would almost completely prevent rollbacks. Note: The cogs would have to be mounted where the brake fin would be horizontal by the time it was engaged to prevent grinding. Is this at all possible? How could this idea be improved? Please remember that it is really hard to put ideas like this into words, so please, no flaming;)
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SFNE drops the "floor" on SFNE for 2002! Visit www.geocities.com/sfneguy for info. and pics of SFNE, including NEW constr. pics of B:DK!!! Formerly known as srosatsfne. I am NOT SFNEFreak!
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Rob
I HATE SNOW!!! I am boycotting snow, I refuse to have fun in it.
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Does CCI know how to make a bad coaster?
*** This post was edited by MagnumForce on 3/4/2002. ***
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I still have no signature.
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I'm too lazy to put anything here....
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"Yeah, they did it in Superman 3"
There is too many machanical parts involved in this process providing more or a risk for the coaster to break down. The area between the brakes and the station is very minimal anyways, (Unless of course there are two stations)so its not like it would save a ton of space.
It is an interesting idea maybe for a lift hill instead of a brake run. A portion of track is brought up in sort of a conveyor in a horizontal manner. that would save a lot of space considering lift hills are very consuming of space.
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i am sure the current system is more economical though.
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Planned Parks for this summer: CP, SFWoA, SFGAm, SFKK, PKI, MA, SFStL, HP, KW, SFMM, KBF. Is 11 enough?
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Does CCI know how to make a bad coaster?
Spacely Sprockets vs Cogswell Cogs :)
Chuck, ROFL :)
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Charles Nungester
167 coasters and hopes to be over 200 by the end of 2002 :)
--Dave Althoff, Jr.
I don't think so Dave. He is proposing a steep hil going into the station so teh train slows it self down at which time cogs grind and grab there way until they get a grip at which time you will be hurled into oblivion from gravity pulling you suddenly back down and a cog gear engaging . I don't see how you oculd get the timing right. I know teh system you are talking abotu but it is not like the one proposed above.
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Does CCI know how to make a bad coaster?
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1.Alpengeist
2.Montu
3.Incredible hulk
4.Kumba
5.kraken
6.Duling dragons
7.Gwanzi
8.Great bear
9.chiller
10.Loch Ness Monster
MrAlPenGeisT said:
ALF is cool what time is alf on-----------------
1.Alpengeist
2.Montu
3.Incredible hulk
4.Kumba
5.kraken
6.Duling dragons
7.Gwanzi
8.Great bear
9.chiller
10.Loch Ness Monster
Your sig is a little long there buddy, OK way long ya might want to read the terms of service and condense that list into three lines instead of 10. Just tryin to be helpful and not get you into any trouble with mods.
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Does CCI know how to make a bad coaster?
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