elements

Have you ever wondered of elements that could exist?  I thought of one kind of like a pretzel look found on S:UF, except with a normal train.  This would create too much g's and whiplash.  Also, using my friend's Ultimate Ride, I made some like loops where you enter and exit upside down.
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B&M of New Jersey=best baked beans
B&M of Switzerland=best rollercoasters
yeah I've always wondered about a double loop element (one loop stacked on top of a quasi-loop).  from the side it would would look somewaht like a figure-eight. entering the element it would be a normal loop but just as it would normally begin to invert it would do an inline twist.  That way you would be right side up going into the top smaller loop.  After the inline twist you would do a very small loop at the top then on the way down do another inline twist and finish out the inversion heading in the same direction you entered the element.  I think it's possible, you would just have to crunch the numbers a lot in the design to work the physics in order to get the G's lower.

I'll try to illustrate (I don't know how this will come out :) ):
       O
        x
    I      I
     \    /
___-  -____
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I tried to sign my name here but the ink didn't stay on the screen.

*** This post was edited by LuvJCMusic on 2/19/2002. ***

Schwarzkopf already did that one Luv. Dont think it ever made it to production, but there were plans floating around. Perhaps another Buzzer can provide the link...
lata,
jeremy
--where's Adam Sandy when you need 'em?
I know I have seen a better copy of this picture somewhere, but I can't find it at the moment. This is a decent look at it though...
This isn't exactly an element, but I've always wondered if it would be possible to have a coaster that would go up to the top of a spike, then come down backwards, but hit a switch and go a different way.  There could be several such switches along the course, so you could alternate between forward and backward, and there could be loops or bunny hops in between. 

It'd probably be a safety issue with the switches - could it even be done with tubular track?  They could have the revolving switches as on X-Flight, but again that'd be a safety issue.

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You can't spell "dishonorable" without "honorable."

rollergator's avatar
Den, actually I think what you're referring to is the Vekoma Hammerhead Stall...it DOES change direction at the top of the spike!  Question, of course, is will we EVER see one at a park?
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ApolloAndy's avatar
Gator: The Hammerhead Stall doesn't actually change tracks which is what Den is suggesting.

Den:  I think one of the problems with this is that hitting a switch track (with its small gaps) at high speeds would destroy the wheels very quickly.  This came up when people were thinking about how CP would increase capacity for an impulse.  You can't put a switch track in the station, because blowing across the gaps at 70+ MPH would kill the wheels.

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The legend lives!

Actually I have come up with several ideas including a Arrow style Suspended Flying coaster (Back in 1986)  Just swooping around at a high rate of speed. 

A PVC coaster,  A tube that uses compressed air to launch and brake where riders sit in a Harness seat and the Ball you ride in can turn and rotate anywhichway during the ride.

A Vekoma style Flying that has multiple vertical loops with the last one diving underground upon its entrance and exit of the loop.

A launched Intamin Giga :)   Blast you 300+ feet up and then gravity takes over.

I take no credit or originallity for these.  I just would like to see em.  (Some have been thought up by many or already been designed)

Chuck

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Charles Nungester
167 coasters asn hopes to be over 200 by the end of 2002


2Hostyl said:
Schwarzkopf already did that one Luv. Dont think it ever made it to production, but there were plans floating around.

I don't have a link to that one, but I do remember seeing a picture of an IAAPA model of that coaster in an old issue of RollerCoaster magazine.  I'm not sure of the date, it was an issue printed sometime between 1984 and 1987.  I remember the model looking a lot like one of Schwarzkopf's portable loopers, except the inversion looked impossibly tall (taller than the lift hill if I recall).

I will have to check my magazines later on, but I THINK that RollerCoaster gave credit to Intamin for the model.  I know that Intamin did a lot of work for Schwarzkopf so it could have very well been one of his designs, but the fact that he was not given credit for the concept (by a club that is nuts about Anton) suggests that Intamin really did come up with the idea.

rollergator's avatar
ahhhh, I was thinking Den was suggesting a "simple" change of direction, not a change of TRACK...my mistake!
That's it!  Although in the picture I saw, the loop looked a lot higher (probably just the picture being taken at a weird angle).

That concept looks absolutely vicious... can you imagine the forces in that tiny upper loop?

I had a dream once that I was at Busch Gardens Tampa and I rode Montu.  Except it wasn't Montu.  It was an inverted coaster, but when you went through the elements, they flipped (like on those Goodyear commercials where it says: press terrain now).  You'd go through the circuit once, and then go through again.
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B&M of New Jersey=best baked beans
B&M of Switzerland=best rollercoasters
a helix where you are on the outside of the helix. great airtime i would think.

a loop where you enter at the top and you dropped down on the outside of the half loop. then, the half loop does a sort of reversal, and instead of going back up, you continue going down on the inside of the second half loop and exit going the same direction. it would look like a really big "S". it would also have really high negative G's, so i don't expect it to be built

i tried to draw it but it didn't work
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SFOGeorgia.
Can't wait for Superman: Ultimate Flight
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That Schwartzkopf figure 8 loop may not have worked on a traditional coaster, but perhaps on an invert, flying or most definately a 4-D (where the seats could spin 360 to negate some of the force).
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My other car is now an Arrow X4D!
Den, the switch track idea could be possible. I thought about this except I actually drew a rough sketch out on paper!;) The way it's possible is a mini brakerun at the top of the hill. You'd probably have to make the track about 45* at the most to keep the train at a complete stop. Then, when the track has completely switched the brakes release and you do this at each switch point. It could get boring but it would be a really cool experience.

       There would also be evacuation stairs next to the brake runs in case of a "track switch failure;)" I was wondering; how steep can you get and still have the fin brakes bring the train to a complete stop?

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