E>I>N???

I have a queation about making coasters. Some of the people in the download section are talking about following an E>I>N rule. I was wandering what this rule was. I know what E I N stands for but I was just wandering what the rule was.

Thanx!

When you build a coaster, it is best if that coaster has Excitement < (less than) Intensity < (less than) Nausea.

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My mind works in strange ways. Yeah with a chain driven lift hill and gravity.

Lord Gonchar's avatar
See this thread -

http://www.coasterbuzz.com/forum.aspx?mode=thread&TopicID=29047

It will clear up all questions. E>I>N doesn not make a good coaster. Nor does a coaster have to meet E>I>N to be good. All the details are in the above linked thread.

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www.coasterimage.com

*** This post was edited by Lord Gonchar 2/27/2003 11:52:19 PM ***

Other way around T_L_Phantom. :>)

--Ryan

Sorry bout that. I was very tired when I wrote that! Oy, now I look like an @$$.

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My mind works in strange ways. Yeah with a chain driven lift hill and gravity.

I have found, as I believe I saw something like it on Lord Gonchar's linked thread that the key to controlling intensity is to keep your vertical Gs within the range on -2gs to 4gs, step outside this range and you have almost a 100% chance of getting an extreme intensity rating. While it seems to keep the nausea rating down you need to keep the lateral gs under 3 if possible, but you can usually get away with anything under 3.5, but nausea rating seems more dependant on the coaster type. Has anyone gotten an extreme excitement rating? I have a giga in my park that does and it is doing great, isn’t extreme supposed to be a bad thing, they should have named the >10.25 rating in excitement "excellent" ;)

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I don't care what anyone says, Magnum is better then Millenium Force.

Touchdown, don't think of Extreme as a negative, think of it as 'X-treme!'
You know, 'Man, X at Six Flags Magic Mountain, the X-treme! park, sure is X-treme!!!'
Then it's all good!
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Pun is the death of wit.

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