Dusty Greens too easy

I've got it almos in the bag in July, but that drop tower thing stinks, you should be able to build brake sections for gradual stops.

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After being cancelled more times than I can count with one finger, the main event of my summer o-three:
5 people vs. 15 parks & 103 costers and counting

I saw no reason to rush through Dusty Greens since there is no time limit. I built a B&M inverted, a sprial coaster, an Anton shuttle loop, a woodie, a thrust air, and a Chute-the-Chutes. I did all this without removing the mini golfs, and I had a few flat rides too.

It's kind of neat how everything is packed together.
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TOGO!

Yeah, I didn't rush either. I built an elaborately themed log-flume ride, several flats, a woodie, and I used a pre-fab steel looper (Exterminator). And I still finished by July year 2. Oh, I did get rid of the mini-golfs... the queues were way too long, and I didn't want my peeps trapped in there for so long waiting to play. A peep in line isn't spending money! :-)

The only reason I tried the scenario was because of this post, and I finished it in August year 2, with the thought of no time limit. I took out one of the golf courses, and put in a custom woodie, B&M twister (Flashback model), and the steel looping coaster (glow worm). At times, I got Flashback up to 13 bucks, but when I put the steel looping coaster in, it took all the people out of the Flashback line! I then had to raise the steel looping one to 13 and Flashback to 6. I also had a launched freefall and a gyro drop, with a couple other flats. Advertising is the key, so you can get the sales.

I just finished at the end of July year 1. I built a spiral and twister coaster. It's very easy to beat.

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84 coasters and counting


Spryboy said:
" Oh, I did get rid of the mini-golfs... the queues were way too long, and I didn't want my peeps trapped in there for so long waiting to play. )"

You can always shorten the queues, like I did.
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TOGO!
Vekoma!

Not about Dusty Greens, but all day I've been trying to beat Amity Airfield. This level is really tough. You have to advertise at every single moment possible to get enough guests. But then once you get 3,000, your park is super packed. Even triple wide paths didn't work out, you have to expand your park to all of the map, which gets guests confused, which lowers your park rating once again!

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I lost my hat on Poison Ivy. How pathetic.

I'm in June Year 3, and still haven't beaten it...

Of course, after Year 1, I left the house to have dinner, and just came back :)

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Tommy Penner - Variable X
Cedar Point FanBoy since 2001. || Cruiser Boy since 2002.
"Pessimists are the world's happiest people. They're either right or pleasantly surprised."

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