i just want to know other people thoughts on this situation.
coasterbruh said:From what i see it would be almost impossible to come up with another layout
There must be something wrong with your vision then...
One of the girls had a cute little kitten named kitty-kitty, the other girl had a cute little puppy named Chris, and the third girl was a republican.
The Shy One said:
There must be something wrong with your vision then...
Im talking about a totally different layout besides Dueling Dragons..........Dueling dragons is a very well thought out layout. i can imagine what B&M went thru inorder to have the "close calls" in sync.
Walter and Claude just happened to get really lucky that Universal's checkbook was large enough to allow them to continue their research in quantum mechanics and that they had enough space to build test their discoveries.
He's clearly polished up on his Interstellar Physics for Dummies, Vol 2: Stupid Internet Stuff book. Maybe the rest of us should catch up?
--Madison
1.It's in sync the whole way.
2.IT"S IN SYNC THE WHOLE WAY.
3.It's a beemer.
4.You can get off one beemer , and get right on the next, without having to head cross-park.
It's an Idea I can't really see being Duplicated, because no parks that don't already have an Invert really have the Money , and most parks will just go with the old school sit-down because it's easier.
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Battleball is the greatest game known to mankind.
Chernabog said:
He's clearly polished up on his Interstellar Physics for Dummies, Vol 2: Stupid Internet Stuff book. Maybe the rest of us should catch up?
Lol lol lol...........well thanks. Actually im currently in my second year of school studying mechanical engineering (trying to become a coaster designer). If there is another layout i would love to see it just to see what elements it incorporates and what the near-misses would be. Now personally i have came up with a design for a standard dueling looping coaster with several fly-by's and things of that nature..........but i did it when i was in the corp and i lost it some where.............man it was awsome........and realistic
by the way..............does anyone know how much dueling dragons cost (just the coaster not the themeing) *** Edited 12/6/2003 3:51:39 AM UTC by coasterbruh***
hummm..............maybe i should post this in the racer thread lol lol!!
There are no bad coasters, only better coasters!!
Knotts Halloween Haunt- Everyone has to go sometime....
I think that is one reason we may not see anymore of those. They are cool to look at but the dueling aspect really does nothing anywhere close to what a standard dueling coaster does. *** Edited 12/6/2003 8:18:45 PM UTC by Bosshawk***
I'm not sure what Dueling Dragons cost to build. Just based on other invert prices I'm guessing around $20 million for both of them without themeing. Give or take around 2-5 million.
Bosshawk said:
I think that is one reason we may not see anymore of those. They are cool to look at but the dueling aspect really does nothing anywhere close to what a standard dueling coaster does.
I couldn't disagree more. Sitting in the front seat and speeding straight toward the other train, then up into the vertical loop and just barely missing the other riders' feet is one of the best coaster moments in the world. It's the "standard" dueling coasters (Gwazi, for instance) that do nothing for me.
-Nate
Dueling Dragons is fun when you notice the other train speeding under you. Makes you fill as if your legs are going to be torn off.
And what is with people ripping topics calling Inverted coasters "Inverters" for thinking that they're talking about Chance Inverters. I still don't even know what a Chance Inverter is and frankly I don't care - if there's a more coaster-geeky, looky-what-I-know-and-you-don't, it's calling someone for using a well-known slang term which just happens to be the same as the company name for some obscure flat ride that it amazes me you have memorized anyway. Just give it up already, you knew what he meant.
And my third point - dude, there are an infinite number of possible elements that could be dueled. Locking loops, multiple-twists a-la Lightning Racer, cobra rolls that face each other. The possibilities are endless, but I think the whole dueling thing is a lot like stand-ups. They had their time in the sun, now they're sort of cliche', especially when the boom in building is over.
Dukeis#1 said:
Dueling Dragons is fun when you notice the other train speeding under you. Makes you fill as if your legs are going to be torn off.
You don't need the dueling aspect to achieve this sensation. Just ride Deja-Vu. At least for me being tall, I feel my legs are going to be ripped off flying by the wooden platform that was installed.
My favorite MJ tune: "Billie Jean" which I have been listening to alot now. RIP MJ.
coasterdude318 said:
Sitting in the front seat and speeding straight toward the other train, then up into the vertical loop and just barely missing the other riders' feet is one of the best coaster moments in the world.
Agreed , especially after the first half of Fire.
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....which is better than Ice by far.
In an interview with the 3rd in charge on the whoe Islands of Adventures project, he explained that the three moments of dueling were very important during the design process as wells as making them all line up through the mouth's of the two Dragons on the ground. Universal themselves came up with the measauring system that's on the lift, and they did the complex algorithm of how the trains needed to be positioned in order to meet up the the right moments
He also talked about testing out how the Hulk's launch tunnel would feel by welding two boxcars together, tilting them up at the lift's angle, and then attaching a big weight to their seats that went out the top of the boxcars, which they would then let drop to simulate 1 through 6 G's of acceleration depending upon the weights used. Sounds like something they would do on Fear Factor. :)
I'm also not convinced about Universal doing the train weighing algorithm. I wouldn't doubt for a second that Universal approached B&M with the idea for the dueling aspect and the idea for the weighing to make sure the trains made the duels, but there's no reason for them to be calculating the algorithm.
First of all, (and I am by no means a coaster designer) I would imagine it would be no more complicated than a first order differential equation, if even that. Secondly, B&M built the ride and the trains and know the ins and outs of the stats (physical properties rather than height and speed) of the trains and layout. Third, B&M already already calculates all the speeds, forces (including friction) etc. for the entire layout when they build the coaster. Why hand them over to Universal instead of just looking at their CAD and figuring it out themselves?
Something about that story doesn't add up. *** Edited 12/10/2003 12:41:54 AM UTC by ApolloAndy***
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
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